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Cycle creatures and then cascade into living end.
Quite similar to the standar archetype but without fulminator mage or verdant catacombs wich made this deck more budget.
You can use fulminator mage instead of some cyclers if you can afford it, wth 4 of them you can take out the avalanche riders in the sideboard and put more ricochet trap / jund charm or even anger of the gods.
Blood moon + avalanche riders mainboard is an option and in some matchups can be devastating but the main issue with that (ignoring the 20€ for each blood moon) is that we dont have the mana base to run blood moon. You need 4 verdant catacombs and 3/4 no-mountains basic lands to make it work properly and the playset for the verdant catcombs its some next level money. You can work with other things tho if you want to run the blood moon (main or sideborad):
-2 archfiend of ifnir
-2 desert cerodon
-1 bloodstained mire
-1 cooperline gorge
-1 mountain
-1 blooming marsh
+2 forest
+2 wooded foothills
+2 blood moon
+1 twisted abomination
+1 pale recluse
Thats the cheapest solution i can think of if you want to run blood moon somewhere in the deck.
The sideboard really depends on your local meta as well as some minor maindeck choices. If your local meta have a high percentage of this decks consider this changes:
-Affinity: More ingot chewers are the best solution even mainboard if the number of affinity decks is really high. Also you can try fracturing guts. Anger of the gods can do a decent job. You can also go for a new gameplan using kataki, war wage and stony silence as well as taking off all copys of living end, you will cascade into hard counters of affinity and probably they will concede on the spot or be in a really bad spot.
-Aura hexproof: You already win this match up but if the meta is at least 40% of this deck you can use a couple of fracturing guts in the sideboard.
-Burn: Gnaw to the bone is the second best option after brindle boar so run a couple of this if there are a lot of burn decks since its a hard match up.
-Control: More ricochet trap its the best way to deal with that but you can go for more avalanche riders to slow them or waste their countermagic/removal
-Tokens/swarm: Anger of the gods ir a grat way as well as the new amonkhet version
-Elves: Anger of the gods again, this time the amonkhet version wont do the job, you need to exile the elves so living end dont bring them back
-Dredge: Faerie macabre and a playset of jund charms may save you but this match up its almost impossible to win more consistenly.
-Ad nauseam/infinite combo decks: Slaughter games its a great way to stop them, you can go for lost legacy if you want to cast it early but almost all ad nauseam decks have pact of negation so be sure that they cant pay the pact or combo after that.
-8 rack: More ingot chewers or krossan grip since your main concern is the ensnaring bridge, krossan grip also hit shrieking affliction but can be hit by inquisition of kozilek while ingot chewer cant.
-Infect: Shriekmaws are your best friend here, they cant even protect their creatures with a spellskite since its not a valid target. You can also run dismember if you want the instant speed removal but i dont recommend it (their creatures will come back with living end and spellskite can redirect it). Also you can run 4 simian spirit guide mainboard to match their speed.
-Death and taxes: Im not really experienced in this matchup but i gess you dont really need anything outside creature removal like shriekmaw.
-Cheerios: Dont run more artifact hate, its pointless krossan grip its quite good for their rest in peace tho. Run more shriekmaws, this time dismember its not an option since they will have creatures with more than 5 toughness. You can go for fracturing guts and win so much life that grapeshot wont kill you ever but when you have 5 mana may be too late.
-Tron: Avalanche riders, ingot chewers and krossan grip. If you run blood moon or fulminator mage just with a couple of avalnche riders you are great.
-Lantern control: Get the artifact hate of your life. Krossan grip, ingot chewers and even fracturing guts, dont worry for the 5 mana, a lantern control player will make you have all lands. The main issue here is that usually you will face surgical extraction mainboard and that really is a problem. Make sure your first living end can end the game because you wont cast a second one. also mulligan everytime you have even a single living end in hand.
-Living end (mirror): Get more jund charms if your meta is in the living end hype train.
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Nombre | Mano | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades adicionales |
Comparar | Revisión | Creado | Por | |||
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» | Revisión 23 | Mayo 4, 2017 | ChaosDarkrai | |||
Revisión 22 | Mayo 4, 2017 | ChaosDarkrai | ||||
Revisión 21 | Abril 23, 2017 | ChaosDarkrai | ||||
Revisión 20 | Abril 17, 2017 | ChaosDarkrai | ||||
Revisión 19 | Abril 17, 2017 | ChaosDarkrai | ||||
Revisión 18 | Abril 17, 2017 | ChaosDarkrai | ||||
Revisión 17 | Abril 17, 2017 | ChaosDarkrai | ||||
Revisión 16 | Abril 15, 2017 | ChaosDarkrai | ||||
Revisión 15 | Marzo 16, 2017 | ChaosDarkrai | ||||
Revisión 14 | Marzo 16, 2017 | ChaosDarkrai | ||||
Revisión 13 | Marzo 16, 2017 | ChaosDarkrai | ||||
Revisión 12 | Marzo 15, 2017 | ChaosDarkrai | ||||
Revisión 11 | Marzo 15, 2017 | ChaosDarkrai | ||||
Revisión 10 | Marzo 8, 2017 | ChaosDarkrai | ||||
Revisión 9 | Marzo 8, 2017 | ChaosDarkrai | ||||
Revisión 8 | Marzo 7, 2017 | ChaosDarkrai | ||||
Revisión 7 | Marzo 7, 2017 | ChaosDarkrai | ||||
Revisión 6 | Marzo 7, 2017 | ChaosDarkrai | ||||
Revisión 5 | Enero 24, 2017 | ChaosDarkrai | ||||
Revisión 4 | Enero 24, 2017 | ChaosDarkrai | ||||
Revisión 3 | Enero 24, 2017 | ChaosDarkrai | ||||
Revisión 2 | Enero 24, 2017 | ChaosDarkrai | ||||
Revisión 1 | Enero 24, 2017 | ChaosDarkrai |