Para la mayoría de software de Magic, incluído Magic Workstation y Cockatrice:
For MTG Arena:
Para Magic Online (MTGO):
Para otros:
Para jugar tu mazo en un torneo ("Oficial DCI") necesitas tener una hoja de registro de mazo. ¡Desde aquí puedes descargar esa hoja rellenada con las cartas de este mazo!
Por favor, entiende que este no es un servicio oficial del DCI. Asegúrate de que la lista contiene todas las cartas de tu mazo y de que cumple todos los requisitos de los torneos oficiales DCI. Si adviertes algo erróneo, por favor, ¡comunícanoslo! DCI is a trademark of of Wizards of the Coast LLC.
Venture through the dungeons with this Orzhov deck from Adventures in the Forgotten Realms.
Take advantage of the venture triggers of your attacks by heading through the Tomb of Annihilation's left path (I don't think it is worth one less venture to take the shorter right path), stripping life and resources from your opponent, getting The Atropal and sticking Acererak. This dungeon and the Eye of Vecna will take a toll on your health too, so Cleric Class with Steadfast Cleric and/or Reaper's Talisman will really help out. After the first round through ToA it is not too important which dungeon you head into but the final room of Dungeon of the Mad Mage is a nice effect.
Remove any threats that your opponent plays with Power Word Kill, Gelantenous Cube or a surprise Spare Dagger thrown by one of the many Deaththouch creatures. The dagger has the equipped creature deal 1 damage on attack to kill even the biggest creatures on the other side of the table. This is a one time use, sorry, no time to retrieve your thrown dagger.
There are a lot of equipment cards in the deck that help power up your creatures. Thieves' Tools is key in allowing Yuan-Ti Fang-Blade to be an effecting dungeoneer and Nadaar, Selfless Paladin is good on his own but great after a dungeon completion. The real star is Triumphant Adventurer, as there are few creatures that can get in his way. I suggest pumping him up as his only weakness is getting outnumbered. Powering him up means they have to have more creatures than he has power to bring him down in combat. Which just leaves Barrowin of Clan Undurr who can bring back anything but the Cube and who also makes great use of the Thieves' Tools.
2-sided (coin flip) | |
---|---|
6-sided (d6) | |
20-sided (d20) | |
Sides: |
Double-click to open card details.
Nombre | Mano | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Probabilidades adicionales |
Comparar | Revisión | Creado | Por | |||
---|---|---|---|---|---|---|
» | Revisión 10 | Julio 19, 2021 | KingLegion | |||
Revisión 9 | Julio 19, 2021 | KingLegion | ||||
Revisión 7 | Julio 19, 2021 | KingLegion | ||||
Revisión 6 | Julio 19, 2021 | KingLegion | ||||
Revisión 5 | Julio 17, 2021 | KingLegion | ||||
Revisión 4 | Julio 17, 2021 | KingLegion | ||||
Revisión 3 | Julio 17, 2021 | KingLegion | ||||
Revisión 2 | Julio 17, 2021 | KingLegion | ||||
Revisión 1 | Julio 17, 2021 | KingLegion |