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Format compatible avec la plupart des logiciels Magic, y compris Magic Workstation et Cockatrice:

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Autres

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Enchantment deck that involves blowing up or stealing other permanents in LESS THAN 10 TURNS.

This can also be, if not stopped, an enchantment storm deck. With Enchanted Evening , Eidolon of Blossoms , and the Squirrel Nest + Earthcraft combo, one could have potential infinite mana, infinite draw and land destruction.

The way it works:

Aura Thief + Enchanted Evening

Basically when Aura Thief leaves the battlefield and into the graveyard (by Aura Shards, Krosan Grip, Sac'd by Altar of Bone, or by simply blocking), every permanent on the battlefield is yours!
Enchanted Evening + Opalescence + Mirari's Wake* All lands enter the graveyard except my own. I think the rule is that the converted mana cost for lands is 0 BUT if my lands are 1/1s due to the enchantments, then they still live.

Omniscience enchantment storm:

1.Academy Rector can be sac'd by Altar of Bone , blocks, or Pendrell Mists.

2.Retrieve Omniscience

3.Important: make sure to have some draw affects or else the storm will turn into a sprinkle.4.Profit

Previous Ideas:Enchanted Evening + Aura Thief+ Clever Impersonator + Aura Shards + Sun Titan + Eternal Witness* Copy Aura Thief with Clever Impersonator is good as a backup if someone exiles or bounces the first. I can also choose to copy Sun Titan to get back two permanents. However, when Enchanted Evening, Aura Shards, Sun Titan, and Aura Thief are on the field, I can choose to cast Eternal Witness, blow up Aura Thief, receiving opponents' permanents INCLUDING LANDS, then play another creature, blowing up eternal witness, Attack with Sun Titan, get back Eternal Witness and Aura Thief to do it again another time. WHEW, complicated and conditional mechanic is complicated and conditional.I run the squirrel nest combo only as an alternate win-condition. It's not one of my go-to cards to search for in a multiplayer setting but it's there if I want a quick game. I plan to have Helix Pinnacle as an additional win-condition. As for Duel/French Commander, I think this particular deck is rather slow.

If there are any other win conditions I could add, please let me know. I am open for critique.

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This deck does not appear to be legal in EDH / Commander.

Problèmes: No Commander found. Please flag your Commander in the deckbuilder or put it in a separate section called "Commander".

Tour: Your life: Opponent's life: Poison counters:
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