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Mana ramp cards to allow me to limit number of lands saving room for spell cards. I can go over 60, but don't like to do so.
Oren-Rief, the Vastwood serves double duty, mana or counter as needed. Counters to augment cheap creatures. Servos from counters to help cast spells. Lumberknot and Fairgrounds Trumpeter work togther every other players turn as well, kicking off servos. Winding Constrictor and Corpsejack Menace multiply this if available on battlefield. Hardened scales if mana is tight, or to replace if previously mentioned WC and CM are eliminated. Land enchantments boost first few rounds to allow for early CM and maybe a big green or black stomper (Hunger of the Howlpack is holding place for said stomper) or an add of Cultivator of Blades. Gnarlwood Dryad with deathtouch is good early deterrent, and Scrounging Bandars can bolster GD or tradeback an forth between them if two on board and if counter multiplier is working. Animation Module takes advantage of counter creation and extra mana from land enchantments to make servos - add in Inspiring Statuary and they give even more mana. Don't want to use servos for mana? Maybe add in a few Durable Handicraft, and with Bow of Nylea and you have an army of 2/2 deathtouch servos.
Maybe I can squeeze in 2 hidden stockpile to replace killer manaslave servos. Maybe lose a Fairgrounds Trumpeter and a Winding Constrictor. Then add a big fun stomper to replace Hunger of the Howlpack.
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Nombre | Mano | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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» | Revisión 3 | Marzo 1, 2017 | CardAgain Sweater | |||
Revisión 2 | Febrero 28, 2017 | CardAgain Sweater | ||||
Revisión 1 | Febrero 28, 2017 | CardAgain Sweater |