deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Session aktualisieren button and then try again.

Vaevictis Primal Surge (EDH / Commander) [Revision 33]

Für die meisten Magic-Programme, inklusive Magic Workstation und Cockatrice:

Für MTG Arena:

Für Magic Online (MTGO):

Für andere:

Um dein Deck auf einem offiziellen ("DCI-sanktioniertem") Turnier zu spielen, musst du ein Deck-Registrierungsformular ausfüllen. Hier kannst du solch ein Formular herunterladen, vorausgefüllt mit den Karten aus diesem Deck!

(-> Deine Einstellungen)

Beachte bitte: Dies ist kein offizieller Dienst der DCI. Stelle daher bitte immer noch mal sicher, dass der Zettel wirklich alle Karten aus deinem Deck enthält und alle Vorraussetzungen erfüllt. Wenn dir ein Fehler auffällt, sag uns bitte bescheid. DCI is a trademark of of Wizards of the Coast LLC.

Bitte wähle die Spalten, die du sehen möchtest

Zeige Revision 33. There is a more recent version of this deck.

Primer under construction.

>Introduction

No really, Korvold, Fae-Cursed King is just all around better for a Jund deck. He replaced Lord Windgrace as the Jung lands commander and replaced every Jund sacrifice commander, including Vaevictis Asmadi, the Dire. Having a really powerful source of card draw on a commander makes him really easy to play. He's even in this deck as a source of card advantage.

Regardless, I like Vaevictis.

>Intro to Primal Surge

[Placeholder]

>Tricks with Vaevictis

First off, this ability is not like Chaos Warp. I need to get that out of the way right now.

>Gameplan

>Starting Hands

>Setup

>Using Vaevictis

>Winning the Game

>Kiki-Jiki combos

>Aggravated Assault

>Primal Surge

>Voltron

>Shaman of Forgotten Ways

>Single-Card Discussion

>Mana Ramp

Do I need to go over each individual mana rock and mana dork? Do I really need to justify each one? No? Okay good. Because Vaevictis costs 6 mana I want to use the more efficient ramp spells to get him out sooner. I'll instead go over some of the more interesting ramp spells.

Awakening Zone: Also acts as sacrifice fodder for when Vaevictis attacks.
Curse of Opulence: Very good mana ramp. Always stick this on the player who is least likely to attack.
Sanctum Weaver: There is a decent number of enchantments in this deck. Sanctum Weaver frequently taps for two or more mana.
Shaman of Forgotten Ways and Somberwald Sage: It's pretty easy to get these guys out turn 2, which then gives a turn 3 Vaevictis.
Treasure Vault:

Notable Exclusions

Bloom Tender: Believe me, I want another on of these for this deck. I'm using Ilysian Caryatid for now, but if I do get a Bloom Tender I'll make the switch.
Gilded Lotus:
Goldspan Dragon:
Revel in Riches:
Tinder Wall:

>Card Advantage

Abundance: As mentioned earlier, it's useful when Primal Surge is cast. It's also just a generally good card for helping with draws. Also, if you have this and Sylvan Library you can get three cards and you don't have to pay the 8 life. Neat!
Aid from the Cowl: Something of yours is getting removed every turn and you're almost guaranteed to reveal a permanent off the top. This is just a free card every turn.
Bolas's Citadel: An absolute powerhouse. If you have the choice to either play Vaevictis or the citadel, choose the citadel. You'll get a crazy amount of card advantage off if this card.
Bonder's Enclave & War Room: Card draw on these lands is... not the greatest. You don't always have access to good card draw, so these are good enough at times.
Colossal Majesty: An extra card every turn. Nice.
Coveted Jewel: I'm trying this card out. This deck does sometimes run out of cards to cast. I'm hoping that by letting people take this from me, I'll get three extra cards each turn.
Deathreap Ritual: Something is dying on each of your turns. Between yourself and three other players, it's practically a guarantee. Keep in mind that unlike Aid from the Cowl, this card checks each turn, including your opponents' turns.
Garruk, Primal Hunter: He's mostly used for drawing 6 cards, but also doubles as providing fodder.
Humble Defector: This is a tricky card to use, but if you're good at politics it'll be two extra cards each turn. Here's the trick: you make your opponent promise to give this card back to you. If they don't, then you never give it to them ever again. Even in future games.
Korvold, Fae-Cursed King: Just use Korvold, he's better. Snarkiness aside, he does provide very good card advantage.
Sylvan Library: Not only is this extra card draw, being able to rearrange the cards so Vaevictis flips into something good is also a decisive advantage.

Notable Exclusions

Enchantresses
Mirri's Guile:
Sensei's Divining Top:

>Interaction

Because of the "no instants/sorceries" restriction, I had to get creative with the interaction package. While a lot of this is instant-speed removal, it's not subtle. Your opponents will see it coming.

Arcane Lighthouse & Bonds of Mortality: Hexproof and shroud do prevent Vaevictis' ability. Show them who's boss.
Boseiju, Who Endures: The only piece of instant-speed interaction that your opponents won't see coming. This card was a godsend for this deck.
Ground Seal: Grave hate baby! Something we need more people to play in this format.
Karn, the Great Creator: There are a lot of mana rocks being used these days. This dude trips them up.
Mayhem Devil: Try to not forget these triggers, like I often do. There are a lot of things that get sacrificed with this deck (at least 4 per turn) so the damage adds up.
Scavenging Ooze: More grave-hate! This one's at instant-speed.
Seal of Doom: Instant-speed creature removal.
Seal of Primordium: Instant-speed artifact/enchantment removal.
Ulvenwald Tracker: Instant-speed creature removal. As a 6/6, Vaevictis wins most fights.
Winter Orb: So I know this card isn't very popular, but it does work well in this deck. With all of the non-land ramp in this deck, I can mitigate it's effects on me. And Vaevictis can always get rid of it if it annoys the table.

Notable Exclusions

Dirge Bat:
Jarl of the Foresaken:
Latulla's Orders:
Scavenger Grounds:

>Haste Enablers

Bloodlust Inciter & Goblin Motivator: Simple haste enablers. They can also immediately be used as the first sacrifice for Vaevictis.
Generator Servant: I absolutely love this card. I stand by that you should use this card in any red deck where your commander benefits from haste.
Hall of the Bandit Lord: The only land in this deck that enters tapped. Haste is a good enough upside that it's worthwhile.
Need for Speed: It's just one land you have to give up, don't worry about it. You can then use Need for Speed as the first sacrifice.

Notable Exclusions

>Protection

Aspect of Mongoose: Gives "hexproof" and also recurs itself.
Guardian Augmenter: Instant-speed protection that your opponents won't see coming. The buff is also nice.
Kaya's Ghostform: Vaevictis is a magnet for removal. This enchantment is enough for people to not even try.
Lightning Greaves: Shroud and haste. Awsome.
Possibility Storm: It might seem weird for me to call this protection, but if your opponent casts a removal spell, it'll flip into something else. It helps.
Rhythm of the Wild: Weirdly enough Vaevictis is more commonly removed than countered. It's still nice to have this, as it also doubles as a haste enabler.
Swiftfoot Boots: It sucks that you have to pay one extra mana for haste, but this is still good.
Sylvan Safekeeper: Sacrificing a land to save Vaevictis is a good trade.
Wandering Archaic: If an opponent casts a removal spell, you can copy it and remove one of their things. It makes them hesitate to play removal on your things. Oh also, you will never play the Explore the Vastlands side.
Whispersilk Cloak: This is probably the worst protection spell of the bunch. It's good enough for now.

Notable Exclusions

Prowling Serpopard
Vexing Shusher

>Combo

I already explained why I'm using these combos in the "Winning the game" section. Instead I'll just go over the combos I'm not using.

Notable Exclusions

Defense of the Heart:
Rionya, Fire Dancer + Combat Celebrant:

>Fodder

If you've been reading this primer from start to finish you'll have noticed that I've already mentioned quite a few cards that provide fodder for Vaevictis. All if those cards had a different primary function. The following cards are used almost exclusively for providing fodder.

Gadrak, the Crown-Scourge: This guy will never attack, don't worry about it. His real purpose is to create treasure tokens after Vaevictis removes a bunch of creatures. I didn't include him under ramp because he's not any good in the early game.
Garruk, Cursed Huntsman: He's expensive, so I've considered taking him out. But being able to provide fodder and be used as removal has kept him in. Also, the wolves occasionally give loyalty to Garruk, Primal Hunter and this emblem is really easy to pull off.
Grismold, the Dreadsower: The token every turn is good, but you also have to remember that tokens are readily sacrificed by other players, either as blockers or for some other value. Grismold can get very big, very fast.
Loyal Apprentice: One token every turn. For two mana, I'll take it.
Ramunap Excavator: Now you can replay any land you sacrifice to Vaevictis. Even better, if you've used a fetchland you can replay that every turn.
Sarkhan Vol: Steal an opponent's creature and then sacrifice it. Yeah it's mean but it gets results. Sarkhan also doubles as a haste enabler.
Sokenzan, Crucible of Defiance: If you don't end up playing this as a land, the tokens are decent if you have nothing else to spend that mana on.
Treasure Nabber: Unfortunately, your opponents become wary of their artifacts while this guy is out. While he does give fodder and mana ramp, it's not as much as you think. Still, that also means that your opponents won't be using their mana rocks, so that's a nice benefit too.

Notable Exclusions

Crucible of Worlds:
Titania, Protector of Argoth:
Several Vraskas

>Other

Colossification: This card causes surprise knockouts. You attack someone and it ends up being to top card. So they take 26 commander damage... and lose. You can also use top-deck manipulation to ensure that it will be the top card.
Forbidden Orchard: This can be an interesting political card at times. In exchange for a favor, you can promise to give them a spirit that you'll remove with Vaevictis, instead of removing one of their good cards.
Runes of the Deus: Another card that surprise kills people. Not as good as Colossification, but still fun.

Despite this, Vaevictis Asmadi, the Dire still has his charms.

Notable Exclusions

Lantern of Insight:
Strionic Resonator:

>Other ways to build Vaevictis

Tags

Dieses Deck scheint in EDH / Commander legal zu sein!

Turn: Dein Leben: Gegners Leben: Poison-Zähler:
Hand (0)
Bibliothek (0)
Friedhof (0)
Exil (0)
Board (0)

Name

Typ

Notizen

Angriff

Verteidigung

card

Typ

Notizen

Angriff

Verteidigung

 

Zähler

Verschiebe diese Karte nach:

Aktionen

2-seitig (Münzwurf)
6-seitig (d6)
20-seitig (d20)
Seiten:

Auto-Ziehen

Auto-Enttappen

Doppelklicken, um Kartendetails zu öffnen

Gewählte verschieben nach:

Kombinierte Wahrscheinlichkeit

Mindestanzahl:
Karte:

Eigene berechnung

Wenn ich eine Karte mal in meinem ?-Karten-Deck spiele, wie wahrscheinlich ist es dann, dass ich sie mal ziehe?
  Name Hand Turn 1 Turn 2 Turn 3 Turn 4 Turn 5 Turn 6 Turn 7 Turn 8 Turn 9 Turn 10

Weitere Wahrscheinlichkeiten

In Forum oder Webseite einbinden

Für Foren und Blogs benutze bitte eine der BB-Code-Optionen. Für Webseiten und Foren, die HTML unterstützen, kannst du die HTML-Optionen benutzen!

Link zu diesem Deck

Here are some suggestions for cards you could add to your deck, based on decks that other players have built with this Commander.

Please add some cards to the deck to see card suggestions.

Unfortunately, we could not detect a Commander in this deck. Please choose it here to view card suggestions. To make sure this deck is analyzed properly in the future, please flag your Commander in the deckbuilder or put it in a separate section called "Commander".
Punkte Kartenname Typ Mana Seltenheit Salt
Powered by edhrec.com!
Dies sind alle verfügbaren Revisionen dieses Decks. Klicke auf eine Revisionen, um das Deck zu sehen, wie es zu diesem Zeitpunkt aussah.
  Vergleichen Revision Erstellt Von
Revision 42 Februar 10, 2024 Morganator 2.0
Revision 41 Januar 24, 2024 Morganator 2.0
Revision 40 Dezember 6, 2023 Morganator 2.0
Revision 38 Oktober 4, 2022 Morganator 2.0
Revision 37 September 4, 2022 Morganator 2.0
Revision 36 August 14, 2022 Morganator 2.0
Revision 35 August 7, 2022 Morganator 2.0
Revision 34 Juni 28, 2022 Morganator 2.0
» Revision 33 Juni 16, 2022 Morganator 2.0
Revision 32 Juni 16, 2022 Morganator 2.0
Revision 30 April 2, 2022 Morganator 2.0
Revision 29 Februar 26, 2022 Morganator 2.0
Revision 28 Februar 26, 2022 Morganator 2.0
Revision 27 Februar 13, 2022 Morganator 2.0
Revision 26 Februar 12, 2022 Morganator 2.0
Revision 25 Dezember 28, 2021 Morganator 2.0
Revision 24 Dezember 26, 2021 Morganator 2.0
Revision 22 September 12, 2021 Morganator 2.0
Revision 21 September 12, 2021 Morganator 2.0
Revision 20 Juli 11, 2021 Morganator 2.0
Revision 19 Juli 10, 2021 Morganator 2.0
Revision 18 Juni 12, 2021 Morganator 2.0
Revision 17 April 24, 2021 Morganator 2.0
Revision 16 April 11, 2021 Morganator 2.0
Revision 15 Februar 7, 2021 Morganator 2.0
Revision 14 Dezember 27, 2020 Morganator 2.0
Revision 13 Dezember 24, 2020 Morganator 2.0
Revision 12 Juni 13, 2020 Morganator 2.0
Revision 11 Mai 24, 2020 Morganator 2.0
Revision 10 Mai 24, 2020 Morganator 2.0
Revision 9 Mai 16, 2020 Morganator 2.0
Revision 8 Mai 7, 2020 Morganator 2.0
Revision 7 Juni 13, 2019 Morganator 2.0
Revision 6 Mai 26, 2019 Morganator 2.0
Revision 5 Mai 12, 2019 Morganator 2.0
Revision 4 April 18, 2019 Morganator 2.0
Revision 3 April 5, 2019 Morganator 2.0
Revision 2 April 5, 2019 Morganator 2.0
Revision 1 April 5, 2019 Morganator 2.0
Es gibt noch keine Kommentare zu diesem Deck.
Englische Kartennamen werden automatisch verlinkt.
Zusätzlich kannst du hier BBCode (wie [b][/b], [url=...][/url] usw.) benutzen!

An error with your login session occured:
unknown
You can do this in a different tab to avoid losing the data you entered here. Once you are done, click the Session aktualisieren button and then try again.
If the problem persists, please contact us.