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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
The key cards in this deck are Ghirapur Aether Grid and Key to the City. The Aether Grid works nice because quite a lot of the artifacts aren't creatures, so even a radiant flames, etc, doesn't set you back too far. There are so many ways to tap Key to the City in this deck with improvise cards or the Aether Grids, so it's a great way to draw the extra card for 2 mana without having to discard anything.
There's a variety of ways to stall out the game with chump blocking or sacrificing the Alchemist's Vials to prevent attacks, etc. It's a super grindy deck, don't play this if you want to farm gold.
Right now I'm thinking that if I took anything out it would probably be the cultivator's caravan or the ovalchase daredevil, potentially adding more metallic rebukes.
Any ideas are welcome, especially if you try the deck out!
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Double-click to open card details.
Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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