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This deck is about giving Kelsien, The Plague deathtouch and pinging away opponents creatures then swinging for lethal. I am running Zirda, the Dawnwaker as a companion because I thought it would be fun deck building restriction and thought it was a cool idea thematically for a bounty-hunter and his loyal fox companion. Downside to running Zirda as a companion is that all my permanents have to have activated abilities. I think I addressed this issue very well. Zirda also fits the deck pretty well by letting me equip my equipment for cheap. I am not really interested in running infinite mana but have some ways of going infinite. . Scythe of the Wretched is awesome in this deck :)
> Strengths and Weaknesses of Deck
> Strengths
Heavily controls boards filled with creatures
Has a lot of tutor based effects to get you what you need
Doesn't rely on the companion to win. It is there as a 6 mana creature that can help you go infinite with certain board states or help in the late game for reattaching equipment on a re-casted commander.
A lot of ways of giving commander deathtouch to start racking up experience counters
A lot of ways to have commander untap repeatedly at instant speed (once the untap artifacts are on the board of course)
This deck doesn't care about being archenemy
Decent comebacks after board-wipes
Gets of hand very quickly if not interacted with
> Weaknesses
Struggles against enchantment based artifact hate
Your opening hand is critical. The deck has powerful engines but bad opening hands can make you fall behind to the point where it is difficult to comeback
Struggles against non-creature based decks that don't require their commander to go off
Tax based decks can slow you down to crawl
This deck will make you archenemy if you care that you will be focused
Problems: A commander deck should contain exactly 100 cards, including the commander.
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