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The key aim of the deck is to use best of scarabs and haptra to produce tokens through the use of -1/-1 counters.
Magma spray is good early removal, and with soul scar mage, can also be used to put down -1/-1 tokens on opponent's creatures. Oracle's vault could be a good engine to ensure best of scarabs comes into play, or later game could bring in a glorybringer or Liliana.
Bontu is a good all round card, and with a lot of tokens potentially around can easily be animated. Channeler initiate is the obvious mana dork with its -1/-1 tokens, other creatures entering the battlefield can then put their counts on him.
Glorybringer is generally an excellent card, and with soul-scar mage, would be amazingly powerful, putting 4 -1/-1 counters on an opponent's creature and creating a bunch of tokens as well! Haptra will produce death touch tokens, very useful against stompy creatures.
Maulfist revolutionary might look like a weird choice, but he can add a token to oracle's vault, channeler initiate or Liliana! Plague belcher is great with its menace, I may well change this to include a full play set.
Soul scar mage is very good, making all the damage dealt by Glorybringers permanent! Soul-scar mage and blazing volley is also an awesome combo.
Disposess, manglehorn and harsh mentor are all sideboard choices to go up against vehicle or artifact heavy decks. Watchers of the dead is the obvious choice to take delerium decks or the new token effect whereby creatures killed can come back as token copies. Insult / injury is a good card with so many tokens, and would be ideal against decks that try to prevent damage. Decimator beetle can be pulled in against sitter decks with bigger creatures.
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