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Viewing revision 80. There is a more recent version of this deck.
Poop out a bunch of cheap to free artifacts and turn them sideways. If that doesn't work, turn all your Mana into flame jabs with myr retriever and makeshift munitions. If that doesn't work, combo out with ashnods altar.
The deck really plays 3 ways, depending on which parts of the deck you draw. If you find makeshift munitions and myr retrievers, then you can use each land as a flame jab every turn.
If you find ashnod's altar, then you have infinite mana to use to dig as deep as possible each turn. Every myr retriever you don't need for the combo represents 1 or 2 more cards if you have an ichor wellspring or chromatic star in your gy. This gets especially silly with atog, who just represents infinite power every turn.
The primary goal on g1 is to flood the board with your bigger creatures (atog, foundry inspector, Myr enforcer) and use myr retrievers to either find more cards or burn away blockers. Ashnod's altar is by far the weakest card in the deck, as it's the only card that doesn't really have multiple purposes.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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