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Classic Draw-Go where you land a rebel, then counter and control the board until you have the resources to start dumping out creatures and going wide.
I'm not sold on Prying blade but I think it might have merit. This deck really wants mana, even in the late game, when it's spitting out lots of rebels and hawks and going wide in the late game, and would let me keep more lands in my hand to put back with brainstorm, or filter away with Oona's Grace later in the game. I added a single trinket mage because I wanted a 3rd bonesplitter, but felt like I was a little low on the body count, as my creatures are all so small.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
Compare | Revision | Created | By | |||
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» | Revision 4 | June 26, 2019 | Socksofgrandeur | |||
Revision 3 | October 26, 2017 | Socksofgrandeur | ||||
Revision 2 | October 26, 2017 | Socksofgrandeur | ||||
Revision 1 | October 16, 2017 | Socksofgrandeur |