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Basic Killer Breya Instinct (EDH / Commander)

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M-M-M-M-M-Monster combos in an affordable deck! I'm excited to see what it can do. The calculator math points to a near 8% chance of hitting a big combo before turn 75. However, my math shows a 75% chance of hitting an infinite combo before turn 8!

The deck relies heavily on card draw abilities and self-mill to pull desired cards from the graveyard. Recurring ETB effects are important for this deck to work too. Thopters can be used to block attackers, and Planeswalkers can be used to distract your opponents while you set up your combo. By around turn 4 you should be able to either draw a card, return a card, blink and/or trigger multiple ETB effects, or possibly any combination of these actions.

If all goes according to plan, you will likely be able to activate at least one of the deck's available combos before turn 8.

Combos include (but are not limited too):

The deck is short on tutor cards, so Klark-Clan Ironworks might be a good one to add (although I don't have one yet). Then, the last two combos won't be completely reliant on just one Ashnod's Alter card. My life is loveless and empty, I am so alone.

Let me know what you think! I am new to the game and very receptive to criticism, advice, and guidance.

This deck appears to be legal in EDH / Commander.

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If I play a card times in my ? card deck, how likely am I to draw it times?
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