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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
The aim of this deck is to tap and untap as many of your creatures as quickly as you can and hope for the best. Combos include Intruder Alarm + any creature that can tap for mana (optional Cryptolith Rite / Paradise Mantle) + any creatures than can make tokens via tapping or inspired (optional Presence of Gond / Splinter Twin), OR Kiki-Jiki, Mirror Breaker / Splinter Twin + Bounding Krasis / Deceiver Exarch etc. OR Intruder Alarm + Voyaging Satyr + Forbidden Orchard / any land + Squirrel Nest.
Ramp mostly takes the form of creatures for this deck, while protection comes mostly from Surrak Dragonclaw making creatures uncounterable and by locking opponents out of their lands with enchantments like Back to Basics (this justifies a more budget mana base, and is also mitigated by how much mana our creatures will generate for us).
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6-sided (d6) | |
20-sided (d20) | |
Sides: |
Double-click to open card details.
Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
Please add some cards to the deck to see card suggestions.
Score | Card Name | Type | Mana | Rarity | Salt |
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