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Para jugar tu mazo en un torneo ("Oficial DCI") necesitas tener una hoja de registro de mazo. ¡Desde aquí puedes descargar esa hoja rellenada con las cartas de este mazo!
Por favor, entiende que este no es un servicio oficial del DCI. Asegúrate de que la lista contiene todas las cartas de tu mazo y de que cumple todos los requisitos de los torneos oficiales DCI. Si adviertes algo erróneo, por favor, ¡comunícanoslo! DCI is a trademark of of Wizards of the Coast LLC.
This deck is from our new podcast Mull to 3, Episode 4 'Announcement Week' (https://www.spreaker.com/user/mullto3/episode-4-announcement-week-breakdown) posted on the 18th of June 2017.
The deck combines normal Combo Elves (using Natural Order) and Chaos Elves (no Natural Order, but lots of silver bullets.) into a 67 card deck. This was done as a pseudo joke and because there is a lot of redundancy between the elves themselves, while the silver bullets add more powerful options.
Rather than cutting into the combo numbers, I just played 4 of each card normally played as a 4-of in Combo Elves. Then added the silver bullets on top, and added lands to keep the ratio's correct.
Leovold, Emissary of Trest: Was chosen as a powerful Green Sun's Zenith target, at X = 3. Especially onto an empty board.
Reclamation Sage: Is a regular in Elves decks. Having MD ways to kill Chalice of the Void and Blood Moon is always nice.
Scavenging Ooze: Repeatable graveyard hate, that can remove cards while summoning sick. Also can win grindy games itself, if given the chance.
Shaman of the Pack: An alternate finisher, one of the few ways for Elves to get around Glacial Chasm in the Lands matchup. Works quite nicely with Wirewood Symbiote.
Vizier of the Menagerie: A very late edition, I played this card in the tournament with 0 testing. Gave me a Green Sun's Zenith target at x = 4 that would help me rebuild my board. Also creates quite a bit of card advantage and can't be Lightning Bolted or Abrupt Decayed. It performed extremely well on the day.
Wren's Run Packmaster: A very powerful card that is very good in fair matchups. Can be awkward when your board gets wiped though.
The deck performed much better than expected. I was 4-0 at one stage and had a couple of top decks in game 3 of round 5 to win, which would have put me 5-0 and a lock for top 8. Unfortunately I didn't get there. I ended up 4-3, losing my last 3 rounds. The deck was very fun to play, and the story of me playing 67 cards was even better!
Follow us on Twitter (https://twitter.com/mullto3) or like us on Facebook (https://www.facebook.com/mullto3/?ref=br_rs) @mullto3.
Our podcast is available on iTunes (Mull to 3) and is hosted on our Spreaker site (https://www.spreaker.com/show/mull-to-3).
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» | Revisión 2 | Junio 21, 2017 | Mull to 3 | |||
Revisión 1 | Junio 19, 2017 | Mull to 3 |