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Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
NASTY, LOOKS SIMPLE, HATED, VAMPS!
Building through trial and error for 4 yrs. My local magic community hates this deck. Whenever I couldn't win, I tweeked it.
This decks keeps opponents from getting creatures onto the battle field while you build vampire flying tokens. Getting at least two bloodline keepers and 5 vamps onto the battlefield is critical so that the transform and +2/+2 to other vampires with tap to create 2/2 flying vampires. Potentially making all 2/2 vamps 6/6s or more with more transformed bloodline keepers. So of you have 4 lord of lineages (bloodline keeper transformed) you can make 4 10/10 flyers every turn. Hexmage is for plainswalkers, gatekeepers to make opponents kill their own creatures. Bloodthirst 3 from vasgoth which is available to all vamps played after he hits the battlfeild for more challenging opponents. It's usually fast paced with no real tricks, except those collective voyage guys give you ammo for the life drains.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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» | Revision 3 | July 26, 2017 | Vamplife | |||
Revision 2 | July 26, 2017 | Vamplife | ||||
Revision 1 | July 26, 2017 | Vamplife |