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Enchantments deck (Modern)

Format compatible avec la plupart des logiciels Magic, y compris Magic Workstation et Cockatrice:

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Autres

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This is an Enchantment deck, made specialy for multiplayer games (but it rules 1v1 too).
The power spike of this deck is the lategame, but if you are lucky in turn 4 or 5 you will feel invencible.
First of all i have to say that if you can play cards outside modern format (for example when you play with friends) add 2x "Exploration" and if you play against a lot of players i would add "Mystic Barrier". You can remove one "Rites of Flourishing" and one "Sphere of safety"
Tips to play the deck:
1) This is a very pasive deck, so you will be a god in late game. If you have two or three enchants and "Sphere of Safety" in the game you will be protected very well. "Sphere of Safety" is one of your main cards, if you know that your oponent cant destroy it, try to play it as fast as possible. If the enemy have table control (like "Naturalize") "Greater Auramancy" is important, you can remove any enchant of your main deck to play 2x "Greater Auramancy". Of course another main card is "Leyline of Sanctity"
2) You have two finishers in this deck, the first is "Grave Betrayal" with "Day of the Judgement" or "Elspeth, Sun's Champion". The second finisher is "Starfield of Nyx" TAKE CARE playing this card because your oponent can own you with a masive removal despite "Greater Auramancy" but if you play it in the correct moment you can deal a lot of damage.
3) Table control: I havn't added any direct controls cards except the "Day of Judgement" but i play "Archfiend of depravity" to try to control the tokens decks, but you could add "Avacyn, Angel of hope" if you want more protection.
4) Try to play "Rule of Law" when you have 4 or 5 lands (or in midgame) when you dont need more protection (for example when you have "Sphere of Safety" in game) you dont need to play more than one or two spells per turn so its worth it for you and it could be a good focus for the enemy, and is not a big loose for you.
5) The mana combo with Garruk. The idea is to use the first ability of "Garruk Wildspeaker" and "Selenya sanctuary" so Garruk cost turns into 0 (you use two lands for Garruk and you untap it in the same turn) The next turn you will have 4 extra maná with Garruk. Try to play "Selenya Sanctuary" and "Golgari Rot Farm" just with tapped lands.
6) The competitive version of this deck is playing "Sanguine Bond" with "Exquisite blood" (Change "Tainted remedy" for "Sanguine Bond") but i dont like to play it because is not funny and the game usually end the fast.
7) If you want, you can play "Plea for guidance" to search for two enchantments. When i play it i usually search both "Greater Auramancy" to obtain full spells protection.
8) Try to protect as far as you can "Mesa enchantress" it is your main option to draw cards.

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This deck appears to be legal in Modern.

Tour: Your life: Opponent's life: Poison counters:
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» Révision 3 Août 6, 2017 Oghost
Révision 2 Août 3, 2017 Oghost
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