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Najeela, the Aggro-Blossom (EDH / Commander)

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I have long been searching for a tribal commander, that fits my personality. And when I saw Najeela, the Blade-Blossom in the upcoming Battlebond spoilers, I immediately fell in love.
In my opinion, she is a strong contender to be one of the top tier aggro generals for EDH, given her ability being so easily abuseable.
Also, being a WUBRG general, like General Tazri or The Ur-Dragon, you have the enitre edh cardpool to work with, which is something I absolutely love.
So, without further ado, let's dive right into the deck profile.

This time, I wanted to build a tribal commander, and since I personally don't like humans that much, I went for the warrior route.
But before the in-depth look at key components of the deck, let's ask ourself some questions.

/// Should you play this deck?

Absolutely yes, if:
-you like warriors, or tribals in general
-table hate is nothing that get's you out of character
-aggro is something that you like to play
-you prefer player removal over permanent removal

Hm, maybe no, if:
-you don't like loosing against AoE's all the time (which will happen more then I want to admit)
-you don't mind loosing your dignity
-warriors or tribals aren't your thing
-same goes for aggro

/// Key components of the deck

Let's break down Najeela, the Blade-Blossom 's ability to understand the basic concept of the deck:

Whenever a warrior attacks, you may have it's controller create a 1/1 white Warrior token that's tapped and attacking

Given the current build of the deck, every creature included is a warrior, meaning even if Najeela herself is not attacking, all your other warriors will trigger her ability and create another token that will swing
for additional damage. And hey, since the tokens are warriors as well, they themselves will trigger the ability as well. This exponentional increase of tokens can be really hard to deal with, unless you get stomped
by AoEs over and over again.

What I like about this ability, is the fact that YOU, as Najeela's controller, can decide if your opponents create a token as well. If you are into Two Headed Giant stuff, this is a handy ability for even more tokens,
as well as a nice twist to the 'Commander Feeling', given that you have some sort of offer for other players with warriors on the table.
Though this will rarely come up anyways, it's something you might wanna keep an eye out for.

WUBGR: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this pahse, there is an additional combat phase. Activate this ability only during combat.

This is the bread and butter for the deck itself. Given, that you have the mana open to pay the mana cost, you will deal significant damage to one or even several opponents.
And to be quite honest, this ability is BROKEN. There are several cards, that will abuse this ability to an extend, that you can easily chain an infinite amount of combat phases after another, finishing off the entire table.
Also, I head about people not really getting the haste part of the ability, and I agree, if you read over the card, it might seem unnessecairy at first glance, but keep in mind that the tokens created in the first combat phase DO NOT have haste,
so otherwise they would not be able to attack.

In conclusion: play warriors, attack, create tokens, maybe attack again, kill stuff. Easy as that.

/// Win conditions and support cards

What I really love about Najeela, the Balde-Blossom is her being the main win condition of the deck which means you have access to it from the very beginning.
But to really get the deck going (infinite), these are the main support cards:

Buffers:
Coat of Arms, Door of Destinies, Adaptive Automaton, Cathars' Crusade and Metallic Mimic are the main cards providing major buffs for your creatures. Be careful with the Coat though, since it also buffs your opponents creatures!
Additionally, there are multiple creatures, that function as haste providers, as well as lords, that will buff your warriors even further. I won't mention all of them, just look through the build and see for yourself.

Token support:
Annointed Procession and Doubling Season will double the amount of token created by Najeela, and having one of them on the battlefield will make your board explode.
If you have both, well, the game is basically over. These cards will also (most likely) survive an AoE, making it easier to get another board up and running after a setback.

Najeela support:
Sword of Feast and Famine, Nature's Will and Bear Umbra will go infinite with Najeela herself. Once you dealt combat damage, you untap your lands and then pay for the extra combat phase. Rinse and repeat.

/// Noteable cards that I either forgot to add in and only remebered while writing this or simply did not make the cut

Scullclamp: Probably a card I really have to play. It is kinda dead once you have a buffer on the field though.

more to come, its 4am and i am tired.

Sideboard

This deck does not appear to be legal in EDH / Commander.

Problems: You must not have more than 15 cards in your sideboard.

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