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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Do you like milling people? Stealing their spells and denying their plays? Well, by god, do I got a deck for you!
This deck is a Dimir mill deck with the purpose of using all those discarded (or exiled) cards to gain an advantage and stumble our opponents (that is, when they don't mill an Eldrazi titan or 15 lands in a row). Mill cards are mostly limited to triggered abilities and table-wide effects, though some especially brutal mill cards like [[Traumatize]] and [[Keening Stone]] are included to really give those problem players a sting in the ass. All this goes to fuel our commander's ability to steal and cast spells from opponents graveyards, so added protection and evasion is key to our success. Some of favorite cards in this categorary are [[Spreading Seas]], which can both mana-screw an opponent and allow Wrexial to Islandwalk in, [[Urborg, Tomb of Yawgmoth]], to provide a similar effect, and the lieutenant of the deck [[Stormtide Leviathan]], who gives us a blue Urborg and locks out our opponents land creatures from attacking. In the end, the goal is to survive the early game to eventually grind out and out-value our opponents until we kill them with combat damage or an infinite mill combo ([[Mindcrank]]+[[Duskmantle Guildmage]]/[[Bloodchief Ascension]]), or they scoop after getting Traumatized turn 4.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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Score | Card Name | Type | Mana | Rarity | Salt |
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