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Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
A very unique deck, but still a very immature build that is centered gaining value from casting instants and sorceries. Whether we are burning our opponent (Guttersnipe, Electrostatic Field) or making tokens (Young Pyromancer; Talrand, Sky Summoner; Murmuring Mystic; Metallurgic Summonings), the deck is intended to use blue/white access to controlling the board state and then ending the game with a board full of tokens and Zada, Hedron Grinder and Mirrorwing Dragon to copy Maximize Velocity to give them all haste and Maximize Altitude targeting one the aforementioned creatures, overloading Teleportal to give them pure unblockable, or getting Wonder in the graveyard to give them all flying as long as you control an Island (if you got through most of the game without at least one Island, bravo). If all else truly failed, Altar of the Brood is an alternative method of winning the game strictly off of making a lot of tokens and milling the table out.
1.) I built the deck with little to no interactions once things hit the board. I had no real enchantment/artifact removal to speak of, so when i didn't draw my counterspells those artifacts/enchantments would go unchecked (which could've spelled doom had the Mending of Dominaria reached the 3 lore counters).
2.) There were no board wipes in this deck, so attempting to deal with large board states would've been left to holding up mana for cards like Aetherize.
3.) Akiri did not prove to be a very strong inclusion in the deck as the options to make tokens was rather lacking, considering the deck was designed as a spellslinger value deck. As far as color coverage goes, it probably would've been safer to use Ravos, Soultender which it gives you access to more spot/wide creature removal, cheap draw options (e.g. Read the bones, Painful Truths) while still giving you access to white's pro-token strategy that this deck was originally going for.
For those looking to run this deck in your 3dh metas, I would recommend the following changes in keeping with the same colors (these recommendations are not based on actual prices; you'll have to review the deck further and make additional changes to account for budget).
Removing:
Glassblower's Puzzleknot
Cogworker's Puzzleknot
Mycosynth Wellspring
Confirm Suspicions
Spell Swindle
Risk Factor
Add:
Shreds of Sanity
Fumigate
Phyrexian Rebirth
Call to Mind
Cackling Counterpart
Wear //Tear
Additional Recommended Cards:
Dragonshift
Disenchant -or- Forsake the Wordly -or- Return to Dust
Failure // Comply
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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Score | Card Name | Type | Mana | Rarity | Salt |
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Compare | Revision | Created | By | |||
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» | Revision 9 | February 16, 2019 | EDHAcademy | |||
Revision 8 | February 15, 2019 | EDHAcademy | ||||
Revision 7 | February 15, 2019 | EDHAcademy | ||||
Revision 6 | February 14, 2019 | EDHAcademy | ||||
Revision 5 | February 14, 2019 | EDHAcademy | ||||
Revision 4 | February 14, 2019 | EDHAcademy | ||||
Revision 3 | February 14, 2019 | EDHAcademy | ||||
Revision 2 | February 14, 2019 | EDHAcademy | ||||
Revision 1 | February 14, 2019 | EDHAcademy |