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GENERAL:
We notice that there is a lot of ramp in this deck but most of it is synergistic: the spells are mostly artifacts and artifact creatures which help us flood the board with tokens and other attackers. We also noticed the deck could use some early / mid game threats so we combat this problem by adding flying artifact creatures to get an attacker and a token at the same time. We also notice there could be a few finishers so we added a couple.
We also notice there's very little draw which is an issue to be solved.
ADDITIONS:
Semblance Anvil and Starnheim Courser help us reduce the cost of our artifacts letting us pump out more spells per turn.
A bunch of flying artifact creatures were added to give the deck some early / mid game oomph.
A bit of support for the fliers was also necessary so we added Archetype of Courage, Archetype of Finality and Signal Pest.
A couple of finishers were added: Magister Sphinx and Sphinx of the Steel Wind.
CUTS:
Cuts mostly consist of non-synergistic cards (some of which were good standalone cards but could be used elsewhere in other decks) and a couple of recursion spells since we're aiming to focus more on the threat part rather than keeping our creatures. The creatures this deck plays are not hugely important aside from a few finishers so it doesn't make much sense to try and recur a Vault Skirge, for example.
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Sides: |
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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Score | Card Name | Type | Mana | Rarity | Salt |
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Compare | Revision | Created | By | |||
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» | Revision 4 | September 28, 2021 | Aetherium Slinky | |||
Revision 3 | September 28, 2021 | Aetherium Slinky | ||||
Revision 2 | September 28, 2021 | Aetherium Slinky | ||||
Revision 1 | September 27, 2021 | Aetherium Slinky |