deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Workshop 628 - Orvar, the All-Form / JrDriver85 - CLOSED (EDH / Commander)

Format compatible avec la plupart des logiciels Magic, y compris Magic Workstation et Cockatrice:

For MTG Arena:

For Magic Online (MTGO):

Autres

Afin d'enregistrer votre deck dans un tournoi officiel ("DCI-sanctioned"), vous avez besoin d'un fiche d'enregistrement ("Deck sheet") Télécharger ici un deck sheet pré-rempli avec les cartes de votre deck!

(-> Vos paramètres)

Nota Bene: Ce service n'est pas un service officiel de la DCI. Veuillez bous assurer que votre deck sheet contient toutes les cartes de votre deck et est homologué par la DCI. En cas d'erreur ou de problème, n'hésitez pas à nous contacter! DCI is a trademark of of Wizards of the Coast LLC.

Veuillez sélectionner les colonnes à afficher:

Deck Strategy
I like Orvar's ability and I want to stay with the "Twitch" like effects that draw cards. I have found the smaller 1 cost cantrips don't really help the deck into the long game.

Tuning Goals
I need help cutting and tuning the deck. Having a hard time with creatures at the moment. My play group is typically a lot of tribal therefore a lot of creatures. Not sure if I need to lean more into the steal and copy effects. @Kypster#6111 has helped me with a few decks in the past. Thank you!

GENERAL:
The Pilot wishes to stay somewhere within the realm of casual decks but also combo off as a game finisher.

In its original form the deck contained the following combos:
1) Peregrine Drake (or Treachery) + Whim of Volrath or Clockspinning or Mind Games = infinite mana (and infinite Drake tokens if Drake is used), add Archmage Emeritus for infinite draw

2) Whim of Volrath or Clockspinning + Sapphire Medallion(s) + a blue mana source = infinite mana on your next turn, add Archmage Emeritus for infinite draw, add High Tide for instant infinite mana

3) Whim of Volrath or Clockspinning or Mind Games + Temporal Manipulation + Mystic Sanctuary = infinite turns with infinite mana, add Archmage Emeritus for infinite draw

One of the first things we note is that the deck depends rather heavily on Orvar as its main engine but at the same time it has only 31 lands and 8 pieces of ramp. This is rather little considering the deck wants to maximize its chances of getting Orvar out on turn 4.

Added an entire new combo line with interchangeable pieces: Ghostly Flicker / Illusionist's Stratagem / Displace + Archaeomancer / Mnemonic Wall / Salvager of Secrets / Shipwreck Dowser + Peregrine Drake / Cloud of Faeries

ADDITIONS:

Ramp and lands were added to bring land count to 35 and ramp count to 13 so that Orvar can be cast more consistently on turn 4.

Talrand, Sky Summoner as an outlet for the infinite combos. It will generate good blockers early game and once the combo comes online it will create infinite 2/2 fliers.

Added a bunch of cards for a the new combo line.

CUTS:

Sorceries. This deck plays a "draw, go" style so having sorceries in the deck really hurts the speed at which it can operate.

Phyrexian Metamorph: this deck can make copies of other things easily without a clone spell.

Hydroblast: somewhat situational. Good but not as good as the other cards in this deck.

Idol of Oblivion: clunky - requires other cards and conditions to be met to act as a draw engine.

Lightning Greaves: while a good card haste is not imperative and counterspells should provide enough protection for Orvar.

Master of Waves: really clunky at a high MV and only works as a late game outlet and even then it'd be miles better with an infinite combo on the table (at which point it's easier to just win in another way).

Hullbreaker Horror: a really, really good card but also really, really expensive. This deck runs low to the ground so there's no point in spending a whole late game turn on a card like this when one could just win the game instead.

Cursed Totem: doesn't directly advance the game plan. Doesn't universally hinder all other decks if they're not playing mana dorks or other activated abilities so the benefit of running this is situational.

Wandering Archaic: a generically good card but doesn't synergise with anything because we can't control what the opponents want to cast.

Vedalken Aethermage: worst of the tutors.

Torrential Gearhulk & Spectral Arcanist: thanks to the new combo the deck has more recursion so these two became redundant.

Réserve

This deck appears to be legal in EDH / Commander.

Tour: Your life: Opponent's life: Poison counters:
Main (0)
Library (0)
Graveyard (0)
Exile (0)
Board (0)

Nom

Catégorie

Notes

Power

Toughness

card

Catégorie

Notes

Power

Toughness

 

Counters

Move this card to:

Actions

2-sided (coin flip)
6-sided (d6)
20-sided (d20)
Sides:

Auto-draw

Auto-untap

Double-click to open card details.

Move selected to:

Rentabilité combinée

Montant min.:
Carte:

Calcul personnalisé

Si je joue une carte fois dans mon deck de ? carters, quelles sont les chances que je la pioche fois?
  Nom Main Tour 1 Tour 2 Tour 3 Tour 4 Tour 5 Tour 6 Tour 7 Tour 8 Tour 9 Tour 10

Probabilités aditionnelles

Intégrer Dans Forums ou Site

Pour les forums ou les blogs, veuillez sélectioner une des options BB-Code Pour les sites ou les forums qui supportent HTML (e.g. Wizards Community Forums), vous pouvez utiliser les options HTML!

Lien vers ce Deck

Here are some suggestions for cards you could add to your deck, based on decks that other players have built with this Commander.

Please add some cards to the deck to see card suggestions.

Unfortunately, we could not detect a Commander in this deck. Please choose it here to view card suggestions. To make sure this deck is analyzed properly in the future, please flag your Commander in the deckbuilder or put it in a separate section called "Commander".
Score Nom de Carte Catégorie Mana Rareté Salt
Grace à edhrec.com!
Voici toutes les révisions de ce deck. Cliquez sur une révision afin d'afficher à quoi ce deck ressemblait précédemment.
  Comparer Révision Créé Par
» Révision 4 Janvier 28, 2022 Aetherium Slinky
Révision 3 Janvier 19, 2022 Aetherium Slinky
Révision 2 Janvier 19, 2022 Aetherium Slinky
Révision 1 Janvier 19, 2022 Aetherium Slinky
Aucun commentaire à propos de ce deck pour le moment.
Les noms de cartes en anglais seront liées automatiquement
De plus, vous pouvez utiliser du BB Code (like [b][/b], [url=...][/url], etc.)!

An error with your login session occured:
unknown
You can do this in a different tab to avoid losing the data you entered here. Once you are done, click the Refresh Session button and then try again.
If the problem persists, please contact us.