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Ghoulcaller's Bell mills both players to activate Jace's Phantasm as a finisher and hopefully get some Accumulated Knowledge or Think Twice in the yard for card advantage.
I'd like to maybe find room for some more milling effects to synergize with the Bell for long control v control matchups, and to help turn on the Phantasm a bit sooner. I'm also not sure about how many Archaeomancers should be in the deck.
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» | Revision 3 | September 26, 2017 | Dagda Mor | |||
Revision 2 | September 26, 2017 | Dagda Mor | ||||
Revision 1 | September 26, 2017 | Dagda Mor |