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This decks primary objective is to make all players attack, handing out creatures to do so and placing incentives (Thantis herself) to attack others.
==War makers==
Cards that force players to attack.
[[Fumiko the Lowblood]] can't block fliers and has not enough impact, so I cut her. Being able to recast Thantis is usually enough.
[[Avatar of Slaughter]] is very expensive and can backfire with the doublestrike.
==Attack-others==
cards that make opponents attack other players and not me. (apart from Thantis)
==Token makers==
cards to give other players creatures so they can start attacking each other.
==Morbid==
cards that benefit from creatures dying.
==Ramp==
==Killing people==
The rest of the deck consists in card-draw, removal and boardwipes with upside.
==Slow-down==
I have been running into a few combo-decks lately, so I had to add some hate-pieces to slow them down as we're not the fastest deck at the table:
==Strategy==
Being able to hand out tokens is a huge deal for politics. Try to manage the tides of war without getting yourself emerged too much. Remember to cast Thantis in your second main phase, otherwise your other creatures have to attack.
This deck has been a blast to play if you like politics and carnage.
Differences to edhrec suggestions:
Avoid mana-rocks as they get easily blown up by [[Rampage of the Clans]] and [[Wave of Vitriol]] or made useless by [[Titania's Song]] and [[Null Rod]]
Avoid Planeswalkers as they usually get hated out easily when the board is full of creatures.
Don't play many creatures to minimise colateral effects of boardwipes.
Not running any dual lands to be able to ramp easily and reduce effect of [[Wave of Vitriol]] and [[Blood Moon]] (you wouldn't believe how few basics some decks run). Fetches only to fix mana as you strictly require green mana to ramp. Not being able to ramp is the Achilles' heel.
Final thoughts: The hate cards resulted in creating a lot un unwelcome attention to our plan, so use with caution. They can easily transform the game into Archenemy. It's hard to balance between slowing down competitive decks and enabling politics with more casual decks.
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Nombre | Mano | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades adicionales |
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Score | Nombre de la carta | Tipo | Maná | Rareza | Salt |
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Comparar | Revisión | Creado | Por | |||
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» | Revisión 9 | Abril 1, 2020 | DerLhurgoyf | |||
Revisión 8 | Marzo 4, 2019 | DerLhurgoyf | ||||
Revisión 7 | Marzo 4, 2019 | DerLhurgoyf | ||||
Revisión 6 | Marzo 4, 2019 | DerLhurgoyf | ||||
Revisión 5 | Marzo 3, 2019 | DerLhurgoyf | ||||
Revisión 4 | Marzo 3, 2019 | DerLhurgoyf | ||||
Revisión 3 | Febrero 27, 2019 | DerLhurgoyf | ||||
Revisión 2 | Febrero 27, 2019 | DerLhurgoyf | ||||
Revisión 1 | Febrero 27, 2019 | DerLhurgoyf |