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[EDH] Selvala, Explorer Returned (Sell List) (EDH / Commander)

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This is a semi-Elfball deck that uses various mana dorks and mana acceleration to generate massive card advantage. This deck came about when one of the shop owners at a LGS had a Selvala deck and it looked really fun. I found a budget list and grew the deck out from there. As far as EDH goes, the deck is still budget compared to many more competitive decks but feels and plays like it should be expensive. The maybeboard is full of cards I'm considering injecting into the deck for more consistency, although the deck as it is seems to do very well at what it does. It's a surprisingly explosive deck, while not being too oppressive. It really has surprised me how much I fell in love with the deck, having no idea I'd have so much fun playing it. It's probably my 2nd or 3rd favorite EDH deck that I own (out of -many-) and is one I doubt I'll ever take apart.

///////////Game Plan///////////

  1. Early Game is spent getting large mana acceleration online as soon as possible. Exploration, Mirari's Wake, Rites of Flourishing and various mana dorks while casting cards like Cultivate and Sylvan Scrying.

  2. Get Selvala out ASAP with a way to Parley multiple times a turn. You can do this with a number of cards including Magewright's Stone, Thousand-Year Elixir, Umbral Mantle, Quirion Ranger, Seeker of Skybreak, Wirewood Symbiote and Wirewood Lodge.

  3. Mid Game is spent using creature tutors to dig up card draw engines and other tutor effects. Green Sun's Zenith and Fauna Shaman can find combo pieces to generate huge amounts of mana like Priest of Titania, Wirewood Channeler or Vorinclex, Voice of Hunger. Card draw engines you can look for are Primordial Sage, Regal Force and Soul of the Harvest and it's also wise to dig for Alhammarret's Archive and Well of Lost Dreams due to the extra card draw they provide each time you Parley.

  4. Find answers. By now players are getting a lot of cards off of repeat Parley activations and your life total is huge and your board is scary. It's best to use Enlightened Tutor and Eladamri's Call to find answers like Aura Shards, Avacyn, Archangel of Hope, Elesh Norn, Grand Cenobite, Reclamation Sage, Scavenging Ooze and so on. You should have enough draw power to find most of your win condition pieces without spending those tutors on non-answers.

  5. Late game can come very fast with the deck. As soon as you have Priest of Titania or Wirewood Channeler on deck, you can get infinite mana with Umbral Mantle attached to either of them and at least 4 Elves on the table. With this you can also make an infinitely large strike force using Ezuri, Renegade Leader. You can dig for many of the win conditions listed below and pretty quickly end the game.

  6. The terms "Early Game", "Mid Game" and "Late Game" are somewhat of a misnomer because the deck moves very fast. You can find yourself accidentally with the ability to kill the table on Turn 4 or 5 with a Hurricane or Squall Line before you even realize you got there. There is a ton of synergy between the early game Creatures and Artifacts in the deck. However, be aware that for what the speed of the deck can be, it makes up for it in time taken during turns. There is a ton of tapping, untapping, tapping and untapping in a given turn. You can rarely shortcut plays in the deck because the same turn you tutor for something, you'll want to cast what you tutored. Also because of the synergies, it can be easy for opponents to miss what's going on. If your group is meticulous about passing priority, it can make games take even longer.

///////////How To Win///////////

  1. An extremely large Squall Line or Hurricane powered by combo-generated infinite mana. Should have enough life to be far ahead of the damage needed to kill the rest of the table.

  2. Going wide by using the ramp and draw to make an enourmous creature force, then pumping them up various different ways (Ezuri, Renegade Leader or Archangel of Thune), or even a medium-sized force using Triumph of the Hordes.

  3. Gaining enough life to handily finish off opponents with Aetherflux Reservoir. This card is being tested and may be outright replaced with Test of Endurance. Results are pending.

The deck protects itself with resource denial and Indestructible effects while packing many ways to either recur cards in the graveyard or exchange cards for others it needs.

///////////Maybeboard///////////

The following is the current Maybeboard for the deck. Several of these, such as the lands, is just a matter of obtaining and substituting them in. Others, it's a question of if the deck would really improve with them versus cards already in the deck. Craterhoof Behemoth, for example, is an obvious card for mono-green decks, but may ultimately be a "Win More" card for the deck:

Brushland
Burgeoning
Concordant Crossroads
Craterhoof Behemoth
Dragonlord Dromoka
Growing Rites of Itlimoc
Heroic Intervention
Homeward Path
Mosswort Bridge
Nykthos, Shrine to Nyx
Oracle of Mul Daya
Paradox Engine
Path of Ancestry
Rishkar, Peema Renegade
Rishkar's Expertise
Scroll Rack
Savannah
Scattered Groves
Second Sunrise
Seedborn Muse
Selvala's Stampede
Staff of Domination
Survival of the Fittest
Sylvan Library
Tooth and Nail
Wooded Bastion
Worldly Tutor

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This deck appears to be legal in EDH / Commander.

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