deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Zaxara is better than you think (EDH / Commander)

Para a maioria dos softwares de Magic, incluindo Magic Workstation e Cockatrice:

For MTG Arena:

Para Magic Online (MTGO):

Para outros:

Para jogar com seu deck em um torneio oficial ("sancionado por DCI"), você precisa de uma folha de listagem de deck. Aqui você pode baixar tal folha já preenchida com os cards desse deck!

(-> Suas Configurações)

Favor notar que: Esse não é um serviço oficial DCI. Logo, sempre se certifique que a folha contém todas as cartas de seu deck, e atende a todos os requisitos DCI. Caso note algo errado, favor entrar em contato conosco! DCI is a trademark of of Wizards of the Coast LLC.

Favor selecionar as colunas que você gostaria de ver:

First, english isn't my native language so I apologize for all mistakes I will make.

The plan is easy : Turn 1 / Turn 2 Ramp with all ramp spells you can. The goal of the deck is to put Zaxara in play Turn 3.

If you cannot ramp during these turn you can also set up the game with Rhystic Study or Elemental Bond for card draw, but also selvala and chromatic lantern to ramp later and fix your mana.

After that you just need to use your X spells at the good time to draw cards or counter your opponent. I think that you shoudn't become full tap during your main phase, even if this is for ramp, always keep 3/4 mana if able ( except for seedborn muse which is God Tier ).

When this is a good moment ( counterspells in the hand or your opponents are full tap) you can use the tutors to find your kill if you have many hydras. Or your X kills if you have many hydras. If you have a X kill in hand who can finish the game or a X draw spell or another tutor in hand you will search for Freed from the Real or Pemmin's Aura to do infinite mana and close the game. But always remember that this isn't the only way to win.

Ramp : Arcane Signet, farseek, nature's lore, rampant growth, sakura-tribe Elder : T2 ramp for a T3 Zaxara.
Birds of Paradise, Elves of Deep Shadow, sol ring, mana crypt : T1 ramp because their is nothing better than that and we have some 3CCM spells worth to play T2 or just a X counterspell for X=2 become really effective.
Selvala, Heart of the Wilds : Big Ramp + Fixing + CA = god tier
Nyxbloom ancient, Mana Reflection : So powerful, nyxbloom ancient is easy to search
Thran Dynamo, Gilded Lotus : Always Good to have
Animist's Awakening : X spell + Ramp for bigger X spell ( spell mastery is easy to trigger ) perfect

Freed from the Real and Pemmin's Aura : Infinite Combo ( + shroud ) perfect

X kill : Exsanguinate, Torment of Hailfire and Walking Ballista are game finishers. Profane Command Can Kill someone, the fear can kill another opponent and the other mods are always good in many situations

kill : Craterhoof Behemoth : OOF
Triumph of the Hordes: Easy to kill everyone with some 15/15 put during the opponent turns

Draw X : BSZ, Pull From Tomorrow, Stroke of Genius, Epiphany at the drwnyard : Instant Speed, Draw X ( or find half of the good cards in the top X ) just what we need
Finale of Revelation, Gadwick, the Wizened : Sorcery speed but interseting drawback especially for the finale.
Hydroid Krasis : Good Body ( which can be a kill ) plus a good draw and some lifegain, strictly better than gadwick, the Wizened
Villainous Wealth : Just for the fun i apologize :)

CA : Rhystic Study : Nothing to say
Elemental Bond : Easy One or Two more cards per turns table, for 3 mana it's ok

Counterspell X : Condescend, logic knot, power sink, syncopate : Clash of Wills with advantages
Thassa's Intervention : Clash of wills or " dig through time" with X cards instead of seven
Spell Burst : This card is just incredible with seedborn muse and good alone

Counterspell : Mana Drain, Spell Swindle : Thanks you for you mana, that will make a bigger hydra.

Gestion X : Black Sun's Zenith : Just because this is extremely powerful not for the X
Curse of the Swine : Exile + many targets + X , this is perfect. They have boar we have Hydras.
Erebos's Intervention : Kill through indestructible + X + Life gain or exile graveyard if needed, cool !
Icy Blast : This can protect us against big board, and can just remove blockers for the win

Gestion : Assassin's Trophy, Maelstrom Pulse, Beast Within : No target restriction
Toxic Deluge : Best Wrath of the game ( at least in black )
Cyclonic Rift : Best "wrath" of the game ( at least in blue )

X tutor : Chord of Calling : Instant speed + convoke + put in on the board perfect ( selvala or nyxbloom at instant speed ; Craterhoof for the win )
Finale of Devastation : Double OOF let's go

Tutor : They are all cheap and can search for anything.

X Good Stuff : Dominate, Entrancing Melody, Mass Manipulation : Why kill this powerful permanent when you can just take it ? Instant speed for dominate and mass targets for mass manipulation
Wildest Dreams : Best card to reuse all good cards in our gy absolutely perfect

Utility Lands : Classic utility land package

The deck is between 7 & 8 ( I would say 7,5 and it depends a bit of the meta of your playgroup ). If you want to make it better, I think that you could change big mana ramp and maybe some X counterspells ( depends on your need of blockers ), even maybe all the craterhoof like kills and focus the deck on searching for your combo and control the game with cheapest counterspells ( Force of Will, force of negation, pact of negation, fierce guardianship, etc ... ) and add more control cards. I don't do it because this is not how I want to play with this commander but I could understand that some people want to push him at his higher potential, feel free to do as you want !

Tags

Maybeboard

This deck appears to be legal in EDH / Commander.

Turno: Your life: Opponent's life: Poison counters:
Mão (0)
Library (0)
Graveyard (0)
Exile (0)
Board (0)

Nome

Tipo

Notes

Power

Toughness

card

Tipo

Notes

Power

Toughness

 

Counters

Move this card to:

Actions

2-sided (coin flip)
6-sided (d6)
20-sided (d20)
Sides:

Auto-draw

Auto-untap

Double-click to open card details.

Move selected to:

Probabilidade combinada

Quantidade mínima:
Carta:

Cálculo personalizado

Se eu tiver cópias de uma carta no meu deck de ? cartas, qual a probabilidade de comprá-la vezes?
  Nome Mão Turno 1 Turno 2 Turno 3 Turno 4 Turno 5 Turno 6 Turno 7 Turno 8 Turno 9 Turno 10

Probabilidades Adicionais

Incorporado para Fóruns ou Websites

Para fóruns e blogs favor selecionar uma das opções de BB-Code. Para websites e fóruns que suportem HTML (p.ex. Wizards Community Forums) você pode usar as opções de HTML!

Link para esse deck

Here are some suggestions for cards you could add to your deck, based on decks that other players have built with this Commander.

Please add some cards to the deck to see card suggestions.

Unfortunately, we could not detect a Commander in this deck. Please choose it here to view card suggestions. To make sure this deck is analyzed properly in the future, please flag your Commander in the deckbuilder or put it in a separate section called "Commander".
Score Nome de Carta Tipo Mana Raridade Salt
Um oferecimento edhrec.com!
Aqui estão todas as revisões desse deck. Clique em uma revisão para visualizar o deck como ele era anteriormente.
  Comparar Revisão Criado Por
» Revisão 6 Abril 10, 2020 Temaal
Revisão 5 Abril 7, 2020 Temaal
Revisão 4 Abril 6, 2020 Temaal
Revisão 3 Abril 6, 2020 Temaal
Revisão 2 Abril 6, 2020 Temaal
Revisão 1 Abril 6, 2020 Temaal
Não existem comentários para esse deck ainda.
nomes de carta em Inglês serão automaticamente linkados.
Além disso, você pode usar BBCode (como [b][/b], [url=...][/url] e etc.) aqui!

An error with your login session occured:
unknown
You can do this in a different tab to avoid losing the data you entered here. Once you are done, click the Refresh Session button and then try again.
If the problem persists, please contact us.