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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
The cards in this deck and the name of it do give a pretty good impression of what this deck is trying to do. Nevertheless let me give you a short guide.
With duress and Collective Brutality you start getting rid of some midgame threats. The early game creatures can be handled by the ton of removal. As always Lingering souls and the shambling vents will help to get the time until the late game. besides that the name say cards of this deck do their very own thing.
You are able to place a 5/5 flying threat on the board which clears the board or "pings" several times when it enters the battlefield or the big fat mama Emrakul as early as turn 4. Both should win you the game within a few more turns. And if you control 4-5 token and have 7-8 mana, you will close out the game in one shot.
Please let me know your comments on this brew.
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Double-click to open card details.
Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |