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Mirri Weatherlight + Kaheera Cat Tribal 🐈 (EDH / Commander)

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🐈 Mirri, Weatherlight Duelist


(Consider to give a ⭐ if you like it, it helps for awareness and open discussions) 🙏

> Theme

This deck is a Cat Tribal Deck, let's enjoy the Felidars 🐈 vibes......meooow
🐱

> Introduction

  • The deck focuses on cat creatures. We accept upfront the constraint from Kaheera, the Orphanguard companion that will limit the power level of the deck (choice in creatures). We understand it will be pretty tough to play it on curve and, with the commander ability, you may not required vigilance but, again it is the theme of the deck and still we can build some fun stuff.

  • It is an aggro deck where you want to win by attacking with creatures. There is little evasion in the cards as this is the main ability of the commander. Still you need serious boost to deal the required damage. We went easy on equipments and focus rather on big finishers.

  • We personally evaluate the power level of the deck at 7 over 10. (focused)

> Commander and Compagnon

  • Mirri, Weatherlight Duelist: Abilities of Mirri work both for defense and attack. Attack and your creatures are mostly unblockable (except one) to get your damage through. 3/2 are small stats so it is very unlikely that you kill with commander damage. For defense we need Mirri to be tapped and then you to get effect better than a Crawlspace.Attacking is a good way to tap our commander but not the only one. (better be unblockable or you can be sure this is the one blocked). Enchantements and Srtefacts can ask for a creature to tap ...at instant speed...how convenient.

  • Kaheera, the Orphanguard: Free tendy/ buffing our team. Vigilance is not the best for MIrri but now we have also our army to block. Now [3] to put in in your hands and then again 3 to play it make it a last resort solution.

  • Why not Arahbo, Roar of the World ?: Arahbo is king for cat tribal and was the cover of the commander 2017 precon so what ? Even if it is effective in dual commander, after playing it for a while i found it less relevant for multi player games.

> Single Card Discussion

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> Changelog

Gameplay

  • #1 With low CMC creatures you can do damage early but do not commit too much to the board, expect some wrath if you expand too quickly. So set the scene (3 creatures + commander) but as the others on the table .. ramp.

  • #2: With the commander providing evasion the spells are more targeted to buff (and board proection). It is quite confortable to play. The planewalkers are mostly there as targets to keep the cats alived.

  • #3: Eventually life points are lower and you can finish with big spells like Finale of Devastation , Triumph of the Hordes, Beastmaster Ascension (cool to keep it to the end and enable it with 1 attack). In phase 3 expect others to go off and save your ass with Angel's Grace or Teferi's Protection.

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This deck appears to be legal in EDH / Commander.

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