deckstats.net
You need to be logged in to do this.
The buttons above will open in a new window. Please return to this window after you have logged in. When you have logged in, click the Refresh Session button and then try again.

Rhys the Ridiculous (EDH / Commander)

Para a maioria dos softwares de Magic, incluindo Magic Workstation e Cockatrice:

For MTG Arena:

Para Magic Online (MTGO):

Para outros:

Para jogar com seu deck em um torneio oficial ("sancionado por DCI"), você precisa de uma folha de listagem de deck. Aqui você pode baixar tal folha já preenchida com os cards desse deck!

(-> Suas Configurações)

Favor notar que: Esse não é um serviço oficial DCI. Logo, sempre se certifique que a folha contém todas as cartas de seu deck, e atende a todos os requisitos DCI. Caso note algo errado, favor entrar em contato conosco! DCI is a trademark of of Wizards of the Coast LLC.

Favor selecionar as colunas que você gostaria de ver:

Rhys the Ridiculous
Aim: To Ramp using elves and eventually lock the table down.

Deck History:
The deck started off with pure elves, going wide and tall to end games in the late game. As the deck has played more and more games it has turned into more of a Ramp deck. Elves Produce so much mana and often people just "overrun" or "Crater" (they are still in the deck though). In this deck there are other ways to use the mana.

Strategy 1: Go wide and Tall
This one is fairly straight forward. Make alot of elves, use overrun effects and win.

Strategy 2: Protect your board too well
The deck will often get Avacyn, Angel of Hope out. If thats not bad enough there are other protect effects as well. Hexproof, Indi and Regen are all here. There is even protection from mill/discard (Its not often Eldrazi are used just for that but this deck doesn't seem to like casting them for some reason). After that you can just go wide slowly and kill people eventually.

Strategy 3: Elesh Norn, Grand Cenobite + Kamahl, Fist of Krosa
This is the worst and hardest Combo to get off but when it does it just ends the game there. Elesh Norn nurfs creatures and Kamahl turns lands into creatures, so you literally wipe the table of mana.

Explaining the deck:

Tutors:
Tutors thin's decks and get answers and this deck does it well. Green isn't known for its tutors BUT they probably have the best tutors in my opinion after black. Tooth and Nail is the best of the best really, getting combos or protection lockdown online suddenly. Natural Order is an amazing top deck to get an overrun effect and win on the spot. The worst Tutors are Eladamri's Call and Captain Sisay since they have to reveal what you get to hand, so be careful unless you have a combo on table.

Card Advantage:
The deck doesn't need this but it doesn't hurt. Genesis Wave is the easiest one to do. X is often over 10 and shock the table. The only odd one is Nissa, Vastwood Seer BUT she gets you a land and when she flips she can draw alot. She is also easily tutored (if you are looking to play for the late game).
Edit (Version 2): I have added more card advantage. The past version didn't "need" it, but I often found that after 2 board wipes it became difficult to catch up. I would often find I would tutor Nissa, Vastwood Seer just to switch on for filtering. I have added Beast Whisperer (a new draw creature with the "elf" subtype) so I have a second more aggressive option. Vivien Reid has also been added since it helps the issue of removal as well.

Mana/Ramp:
SO MUCH OF IT. Its all most down before turn four as well which is a plus. The ramp is all built into creatures as well so you can tutor for lots of mana.

Combo:
I've explained most of the Combos, but there are also Combo enablers. There are a total of 6 cards which untap creatures meaning more tokens from Rhys at worst. At best it means infinite mana. With Staff of Domination its Infinite Draw/Life/Mana.

Removal:
The deck runs little removal, but there are cards which do it and other things as well. For example Ajani Unyielding can remove things in the worst situations.

Tokens:
All the Tokens. Elspeth, Knight-Errant is really good, giving tokens, evasion and (if allowed) protection forever. Freyalise, Llanowar's Fury removes and draws too (and it will happen more often than you think. People ignore her for some reason). Wren's Run Packmaster is a mana sink and if someone is going wide too allows you to trade with death touch.
Edit (Version 2): I have thinned out some of the token effects for more consistency. I noticed some of the cards being "win more" so it seemed the best option to remove.

Elves:
Not many cards dedicated to elves but they do more than one thing. Dwynen, Glit-Leaf Daen buffs and gains you life while Elvish Champion has annoyed some people with forests.

Protection:
The deck runs more protection than average than it should, but can afford to as it will often want to out value by mid-late game.

Weaknesses:
Enchantment's and Artifact's:
It runs some removal for this BUT will often suffer to these decks the most. Artifact's in particular are a pain as they will often suddenly win with a super large combo (looking at damn Paradox Engine and saying why). There will be some games where you will have the best board but suddenly will be pinged for 1000 damage with Walking Ballista or some other crazy thing. The only thing that can truly stop them is Shalai, Voice of Plenty with support from other protection so just tutor well up against these sort of decks.
Edit (Version 2): I have noticed that targeted removal is an issue when things have hexproof. The deck has currently no way to deal with it as it runs no board wipes. I'm hoping with the little extra draw power and tutors that it will speed the deck up slightly and allow it to find answers, but will need to play test to see.

Removal:
This deck hates its creatures being removed. Rhys can be often targeted and pinged down and it will set you back alot. In my LGS people will often target my deck due to how crazy it can get in one good turn. This is why you should hold onto cards until people start to chill and then play your enablers. There are a total of four Mana dorks that can switch on infinite mana If you have two in hand throw one under the bus and play the other one later.

Conclusion:
This is a super fun deck to play and focuses on your own side of the table. It won't often interact with the other players or enable other people. Its a fun deck overall and is a labour of around two years of mine.

Tags

Sideboard

Maybeboard

Tokens

This deck does not appear to be legal in EDH / Commander.

Problemas: A commander deck should contain exactly 100 cards, including the commander.

Turno: Your life: Opponent's life: Poison counters:
Mão (0)
Library (0)
Graveyard (0)
Exile (0)
Board (0)

Nome

Tipo

Notes

Power

Toughness

card

Tipo

Notes

Power

Toughness

 

Counters

Move this card to:

Actions

2-sided (coin flip)
6-sided (d6)
20-sided (d20)
Sides:

Auto-draw

Auto-untap

Double-click to open card details.

Move selected to:

Probabilidade combinada

Quantidade mínima:
Carta:

Cálculo personalizado

Se eu tiver cópias de uma carta no meu deck de ? cartas, qual a probabilidade de comprá-la vezes?
  Nome Mão Turno 1 Turno 2 Turno 3 Turno 4 Turno 5 Turno 6 Turno 7 Turno 8 Turno 9 Turno 10

Probabilidades Adicionais

Incorporado para Fóruns ou Websites

Para fóruns e blogs favor selecionar uma das opções de BB-Code. Para websites e fóruns que suportem HTML (p.ex. Wizards Community Forums) você pode usar as opções de HTML!

Link para esse deck

Here are some suggestions for cards you could add to your deck, based on decks that other players have built with this Commander.

Please add some cards to the deck to see card suggestions.

Unfortunately, we could not detect a Commander in this deck. Please choose it here to view card suggestions. To make sure this deck is analyzed properly in the future, please flag your Commander in the deckbuilder or put it in a separate section called "Commander".
Score Nome de Carta Tipo Mana Raridade Salt
Um oferecimento edhrec.com!
Aqui estão todas as revisões desse deck. Clique em uma revisão para visualizar o deck como ele era anteriormente.
  Comparar Revisão Criado Por
» Revisão 25 Fevereiro 5, 2021 FFiend
Revisão 24 Janeiro 30, 2020 FFiend
Revisão 23 Março 3, 2019 FFiend
Revisão 22 Fevereiro 28, 2019 FFiend
Revisão 21 Fevereiro 24, 2019 FFiend
Revisão 20 Fevereiro 23, 2019 FFiend
Revisão 19 Fevereiro 23, 2019 FFiend
Revisão 18 Fevereiro 23, 2019 FFiend
Revisão 17 Fevereiro 11, 2019 FFiend
Revisão 16 Janeiro 27, 2019 FFiend
Revisão 15 Janeiro 26, 2019 FFiend
Revisão 14 Janeiro 21, 2019 FFiend
Revisão 13 Outubro 11, 2018 FFiend
Revisão 12 Outubro 10, 2018 FFiend
Revisão 11 Setembro 17, 2018 FFiend
Revisão 10 Setembro 17, 2018 FFiend
Revisão 9 Setembro 2, 2018 FFiend
Revisão 8 Agosto 20, 2018 FFiend
Revisão 7 Agosto 20, 2018 FFiend
Revisão 6 Agosto 20, 2018 FFiend
Revisão 5 Agosto 20, 2018 FFiend
Revisão 4 Agosto 20, 2018 FFiend
Revisão 3 Agosto 13, 2018 FFiend
Revisão 2 Agosto 13, 2018 FFiend
Revisão 1 Agosto 13, 2018 FFiend
Não existem comentários para esse deck ainda.
nomes de carta em Inglês serão automaticamente linkados.
Além disso, você pode usar BBCode (como [b][/b], [url=...][/url] e etc.) aqui!

An error with your login session occured:
unknown
You can do this in a different tab to avoid losing the data you entered here. Once you are done, click the Refresh Session button and then try again.
If the problem persists, please contact us.