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Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Those who please me shall receive fine rewards.
Those who don't... won't.
This is a fun little something I brewed to try and have a "group hug" deck. It has rules, restrictions, and only one authorized way of winning : alternative win.
The concept is : You ARE the king. You DESERVE to win. But winning alone is no fun. So... You bring balance to the kingdom, so that every citizen can witness your glorious victory.
Your goal is to get infinite mana, so you can exploit Kenrith's powers. But there are rules :
Bonus rule : Don't hesitate to add a bit of roleplay. One thing I like to do, for example, is to "announce" King Kenrith's arrival when I play him, like a royal servant would do. Same goes for the other kings and queens cards. Also, when I get infinite mana, I usually say something like "The kingdom discovered unlimited power ! Tis a glorious day ! Every citizen can draw 3 cards, and gain 10 life."
This deck turn games into some sort of archenemy gameplay, but in a weird way. Because you're not really menacing, trying to kill everybody, or destroying their things. You even give gifts to some players. But they still have to win at some point. So they kinda let you do your thing, so you can help them do their thing, and then they can backstab you and try to seize power (emphasis on "try").
2-sided (coin flip) | |
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6-sided (d6) | |
20-sided (d20) | |
Sides: |
Double-click to open card details.
Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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Score | Card Name | Type | Mana | Rarity | Salt |
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