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Violent Jund (Aggro-Traverse-Build) (Modern)

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This is the culmination of multiple projects with midrange, where I have taken some of the most powerful value based engines and have combined them into a re-imagining of Jund in modern. This is the strongest brew I have created to date, and there is definitely some new technology in here to boot.

1) This deck is a version of Jund where Black is the tertiary/splash color for some of moderns most powerful black cards (Trophy and K Command), and Green/Red are the dominant or primary colors
2) This deck has a very specific plan with multiple engines that work together and have extreme synergy as I will demonstrate
3) Traverse the Ulvenwald has never been more powerful than it is here
4) Bloodbraid Elf is a monster in this shell. Do you like her? Cast them all day - its possible in this deck.
5) This deck is pressure - no breathing room is the goal
6) Choice is an illusion

------- Strategy/Gameplan -------

New concepts:

Immediately you should see some strangely out of place creatures and spells in this deck (4 Vexing Devils, 4 Strangleroot Geists, 3 Risk Factors)

The first 2 cards lay the foundation for early pressure. Vexing Devil most recently has gained notoriety through its powerful synergies with Pelt Collector. That is not what we are doing here.

Vexing Devil does 3 things in this shell:

  • Early aggressive damage (lay the first brick in a wall of heavy damage)
  • Value for a mere 1 cmc
  • And the most important - super synergies with Traverse the Ulvenwald, Tarmogoyf and K-Command.

Strangleroot Geists let your opponent know that there will be no down time, and they don't leave the field easily. Chances are they will have lost 6-7 life not counting their own fetches and shocks by turn 2 end.

Finally, Risk Factor is a recursive instant speed card that closes games or gives you the cards needed to close games = your opponent can choose either.

The damage is coming regardless. And its recursive to boot.

Let me paint a picture:

Turn 1 Mishra's Bauble, Fetch land, Vexing Devil (4 dmg choice) - Thats 3 types in the yard for Traverse, and you now have access to a 3/4 tarmogoyf or any 3 card combination of traverse, bauble, vexing devil, street wraith, fetch land, or bolt can set up the same early power plays.

Turn 2 Strangleroot Geist or Goyf or Bolt + Traverse the Ulvenwald for a creature of your choice - preferably BBE

Turn 3 Kolaghans Command getting back Vex/Goyf/BBE (if forced to discard or one of your creatures is destroyed) or Risk Factor (Usually they will take the damage grins, or stupidly refill my hand and I still deal the damage grins), or Additional Stranglerooot + Bolt or Traverse or Goyf or the list goes on

Turn 4 BBE - Now here's the kicker. She has a ton of strong cascade hits at this point. Strangeroot swings with her for 5. Goyf is big. Vexing Devil is a pain or thanks for a 4/3 to go with my hasted 3/2. Bolt is pain+removal. Trophy always has a target.

The Big Ones = Risk Factor, Kolaghan's Command - these guys will put your opponent on tilt at this point rather convincingly. The floor is less low in this deck then it is with Jund where BBE hits may literally do nothing, not even netting you a card. These are a Tutor through Traverse (which can be insanely powerful at times) or Mishra's Bauble which will net you at minimum a card making BBE effectively: 3/2 Haste creature, Draw a card. Not too bad.

Turn 5 onward you will have a very strong game through recursive effects, and repeatedly either fetching up BBEs or grabbing them from the yard. If not those then your hasted threats, big hitting goyfs and bolts will finish the job.

The deck is built in such a way that choice based cards like Risk Factor and Vexing Devil leave very little room to make a choice that's advantageous for your opponent. A true "Damned if you do, Damned if you don't" design that leaves very little room for your opponent to mount a strategy of their own.

This is my beloved creation - have fun!

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This deck appears to be legal in Modern.

Turno: Your life: Opponent's life: Poison counters:
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