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Author Topic: [Standard] Steal, Slap, Feast  (Read 874 times)

r32fanboy

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[Standard] Steal, Slap, Feast
« on: August 18, 2015, 02:40:28 am »
Steal, Slap, Feast

Like the title says, the primary objective of this deck is to steal your opponent's creatures, slap them with it, and then at the end step, "eat" (Sacrifice) it for a buff. I find that Dragonlord Silumgar works well with it, not only because he is a flying block, but his ability allows you to take an opponent's creature for an indefinite period of time, given you can keep him on the field.
Blood Host is a good rescue card as she buffs when you sacrifice and you gain two life from the whole transaction as well. Imagine the look on your opponent's face when you take their 9/9 Eldrazzi, hit them with annihilator 3, and then spend two manna to eat it, gain a +2/+2 and 2 life as well!
Talent of the Telepath was a last minute addition, and I find that the cost of casting is well-deserved as not only does your opponent have to discard their hand, but if they happen to have a really nice burn spell or (If you're up against white) A pacifism, you can take it and use it against them. Especially handy if you haven't drawn your control cards yet.
Fiery Conclusion is a good way to get rid of your opponent's two biggest creatures. Take control of one of them, cast the instant and sacrifice it to deal damage to another enemy-controlled creature. This IS a control deck, after all, and the main focus is keeping creatures out of the enemy's hands. Added bonus, of course, is that you get to use whatever he/she casts!
NOTE:
This deck is in alpha test phase. Comments and suggestions are appreciated!

Drunk Cynic

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Re: [Standard] Steal, Slap, Feast
« Reply #1 on: August 18, 2015, 05:10:57 am »
On Talent of the Telepath; why is your opponent discarding their hand? Think you've misread the card.
Perpetual Johnny. Interactions and originality are preferable to winning, though winning doesn't hurt.
If I throw statistics at you, they likely came from:
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jdshifflett

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Re: [Standard] Steal, Slap, Feast
« Reply #2 on: August 18, 2015, 05:36:54 am »
Typically 4 of's any Legendary is a bad idea. Just because of the higher chance of having multiples in your hand. I'd suggest cutting one of each and now you have 2 free slots to work with

r32fanboy

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Re: [Standard] Steal, Slap, Feast
« Reply #3 on: August 19, 2015, 03:47:30 pm »
On Talent of the Telepath; why is your opponent discarding their hand? Think you've misread the card.
Oops. Yep I totally misread that. Not their hand, the top seven of their library.
-facepalm-
I think that card still may have a place in the deck though.

Also, I can cut one or two off of tymaret but silumgar seems pretty important to me to have a playset of because
a.) I want to ensure I can get to him by the time turn 6 rolls around and,
B.) I plan on using him as a sacrifice once the creature he takes control of has left the battlefield.

Also what would you suggest I use in those two empty slots?