Honestly i think your wrong.
The decks main purpose is drop creatures to trigger
purphoros, god of the forge. So i basically just need a deck full of creatures, the creature choices are there to fill certain holes.
Experiment one and
Cloudfin Raptor are stong one drops, every subsequent creature (mostly) will trigger their evolve. one that flies and one that regenerates allows me to cover a nice wide range of early creature threats. They will also
serve me well late game as i can drop them quickly after
purphoros, god of the forge is down.
Master Biomancer and
Prophet of Kruphix increase creature effeciency. Since the majority of the deck is creatures, these 2 will make all my other drops better as well as triggering
purphoros, god of the forge.
Master of waves. This is the card that inspired me to make this deck. having
purphoros, god of the forge out makes this card insane. any sort of devotion multiplies the damage, it has such high burst potential that i can consider it my finisher. the added benefit is that since i have so many cards that already make my creatures more effecient, i don't need to push the devotion to insane limits. alone he drops an additional creature triggering 4 damage, any additional devotion is just icing on the cake.
Sylvan Caryatid seems like an obvious addition as my curve is looking pretty high right now. Hexproof and and a big butt makes her a great 2 drop that can easily trigger evolve.
Frostburn weird also has a big butt on top of pushing both Blue and Red devotion. With the added benefit of giving me blocking advantage the weird was an easy addition.
Fathom mage was a recent addition as I need fuel to finish. being a creature is a plus, giving blue devotion is plus number 2, easily evolved with the rest of the deck +++. She is one of my iffy cards, it has potential but i don't think ive found it yet.
Cyclonic Rift is also a recent addition as i felt that i needed to control my opponent somehow. I can use it early if need be but mostly i
overload it to swing into an open field.
I know i have alot of mechanics in the deck but i believe they easily compliment each other. I am open to ideas, card selections, and even play suggestions! Something a little more than "take it apart" would be constructive.....