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Author Topic: Silly Deck #2 - Comments  (Read 490 times)

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Silly Deck #2 - Comments
« on: January 26, 2016, 07:15:35 pm »
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Bartley

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Re: Silly Deck #2 - Comments
« Reply #1 on: January 26, 2016, 07:15:35 pm »
works pretty quick... if someone does not disenchant... then you win.

Nick-olBolas

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Re: Silly Deck #2 - Comments
« Reply #2 on: January 26, 2016, 08:21:15 pm »
is it just me.. or does anyone elso want to go and actually do this in a tournament or soemthing? XDLOL

Bartley

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Re: Silly Deck #2 - Comments
« Reply #3 on: January 26, 2016, 10:37:42 pm »
I am waiting to get more reliquary towers in the mail.  But I did put this together using a Library of Leng. My opponent did not have a disenchant so i spent the first turns blowing up his creatures with the Seismic Assault.   Needless to say it was a easy victory but it will be much better with reliquary tower.
« Last Edit: January 26, 2016, 10:39:48 pm by Bartley »

Nick-olBolas

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Re: Silly Deck #2 - Comments
« Reply #4 on: January 27, 2016, 03:49:45 pm »
get more seismic assults and just burn your opponent out with it

Bartley

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Re: Silly Deck #2 - Comments
« Reply #5 on: January 27, 2016, 03:53:11 pm »
I really dont think you need more than 2.   With Treasure hunt...  you will reveal cards until you draw a seismic assault and then play it.... then discard your hand and win.

if you have too many seismic assault's in the deck it would reduce the amount of cards you can put in your hand with treasure find and possibly cost your  victory. 
More land = more power:)

plus you will muligan until you at least have a treasure find.  Even Mulligan down to one to get a treasure find does not prevent the deck from winning.

Another thing to note:   as long as Seismic assault is not counter spelled and is in play.   Someone can attempt to destroy it( on the stack use its ablitiy as many times as you need to)  and win:)
« Last Edit: January 27, 2016, 08:23:34 pm by Bartley »

Bartley

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Re: Silly Deck #2 - Comments
« Reply #6 on: February 26, 2016, 04:22:37 pm »
Added a bunch of lands that don't come into play tapped for chance to win on turn 3.