Well my main thing against the awakened lands is that once they die you've just lost the majority of your deck's mana production. Can you imagine having 12-15 mana on the board and then being reduced to only 5-6 lands? That would be catastrophic for a control deck. Think about it like this: Which aspects of the game do I want to control? There are a few avenues that you can take, especially considering the color choice that you decide to make;
1) Hand control/Discard/
Exile from the hand
2) Field control/ Creature removal/ Spell cancelling/Battle lock-down
3) Graveyard control/
Exile4) Deck control/ Mill/ Forced card draw recursion/Targeted removal
5) Life control/ extort style of playing/Force them to pay mana to play their own spells
You can choose any of these methods and your deck, considering the colors that you choose, should run smoothly. First look at your inventory of cards, then decide HOW you want to play. IGNORE THE META and ask yourself, What can I make this deck do to the best of its abilities. Just remember, in magic there is a card for everything so side boarding will always fix most problems. Your deck core should be your focus and personally I do not believe that "man-lands" should be your driving force behind this deck.
Awakening cards are cheap and good to play but if you're adamant about using those spells then you might want to limit yourself to how many lands you turn into creatures. Either that or add like 30-35 lands to your deck and create CONSTANT landfall triggers but it all falls on you pal.