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Author Topic: Bant Turbofog - Comments  (Read 772 times)

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Bant Turbofog - Comments
« on: October 23, 2016, 05:01:43 pm »
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michaelmckinney

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Re: Bant Turbofog - Comments
« Reply #1 on: October 23, 2016, 05:01:45 pm »

shaymin

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Re: Bant Turbofog - Comments
« Reply #2 on: October 23, 2016, 05:13:13 pm »
Try using Lumbering Falls on the main board

desudesudesu

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Re: Bant Turbofog - Comments
« Reply #3 on: October 23, 2016, 09:57:38 pm »
Try using Lumbering Falls on the main board
The problem with Lumbering Falls is that I don't really want more blue, I go that much islands only because of Engulf the Shore.
But x1 Lumbering Falls adds nearly undestroyable wincondition (if someone AoE's it I can get it back with Seasons Past), so I'll add it.
I've just noticed that Prairie Stream is also an Island, tho. So definitely x4 it.

wolfi1230

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Re: Bant Turbofog - Comments
« Reply #4 on: October 24, 2016, 10:13:05 am »
So what's your win condition? One lumbering falls and one 8/8 Octopus without hexproof?

desudesudesu

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Re: Bant Turbofog - Comments
« Reply #5 on: October 24, 2016, 10:16:54 am »
So what's your win condition? One lumbering falls and one 8/8 Octopus without hexproof?
Since Seasons Past go to the bottom of the library, it's 8/8 octopus on empty board every turn.
« Last Edit: October 24, 2016, 10:22:41 am by desudesudesu »

Discendo

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Re: Bant Turbofog - Comments
« Reply #6 on: October 24, 2016, 12:54:00 pm »
Any plan for if you run into some hasty powerhouses after tapping out for the Crush of Tentacles? For example, your opponent uses Skywhaler's Shot to kill your octopus then runs out a Fleetwheel Cruiser and/or pumps some 3/1's from Chandra, Flamecaller.

desudesudesu

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Re: Bant Turbofog - Comments
« Reply #7 on: October 24, 2016, 02:45:55 pm »
Any plan for if you run into some hasty powerhouses after tapping out for the Crush of Tentacles? For example, your opponent uses Skywhaler's Shot to kill your octopus then runs out a Fleetwheel Cruiser and/or pumps some 3/1's from Chandra, Flamecaller.
The plan is to fog every turn. Both Chandra, Flamecaller and Fleetwheel Cruiser are ruled out of the game if you can keep up throwing 1 fog per turn. To be able to do that, you draw cards. So that's why the whole deck is carddraw and fogs and some board clears that wins us a turn too.
Once you get your hand on Seasons Past again, you get:
2 mana spell: fog or 3-4 carddraw Take Inventory
3 mana spell: fog
4 mana spell: engulf the shore (in a way, also fog), dovin baan (lifegain and draw)
5 mana spell: possibly AoE
6 mana spell: Crush of Tentacles again.

So the math is: statistically, you will always have fog in hand every turn in lategame.

Now that leads to the question: How do we win? When it's only 2 cards in our library (both are Seasons Past, because they go there upon resolution), you can cast each turn:
Seasons (6 mana) -> Crush (5 mana) -> Dovin (4 mana) -> Fissure (5 mana awakening), attack. Their turn, 2-mana fog of your choise. 22 mana total, and you have 23 lands besides Evolving Wilds.
Repeat until you win.

Discendo

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Re: Bant Turbofog - Comments
« Reply #8 on: October 25, 2016, 01:05:09 pm »
Well played, take my upvotes. A strong deck build that has made me rethink some of my sideboard to include non-combat damage.

savagepearl_21

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Re: Bant Turbofog - Comments
« Reply #9 on: November 21, 2016, 07:22:10 am »
Have you tested it with Thing in the Ice?