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Auteur Sujet: [Standard] Marvel/Artifact bombs (Metalwork Colussus/Ulamog/Emrakul  (Lu 630 fois)

Nucleas

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Artifact/Marvel Bombs

2 ways to let a bomb enter the battlefield
I'm trying to fit in Kozileks Return. Not sure how. Im thinking of replacing it for Oath of Jayce.
That would also get me to replace Mortuary Mire by either Mirrorpool or Nephalia Academy

Would be gratefull for any advice.
« Modifié: Novembre 02, 2016, 01:07:55 pm par Nucleas »

crotch-hoist

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Re: [Standard] Marvel/Artifact bombs (Metalwork Colussus/Ulamog/Emrakul
« Réponse #1 le: Novembre 02, 2016, 02:21:35 pm »
Looks a lot like my Aetherworks deck, except I use Darksteel Colossus and Worldspine Wurm since I don't have the Eldrazis  ;D

Not sure about the mountains, should those be forests, since you have the woodweaver's?
Remove Oath of Jace and use the Vessel of Nascency for deeper digging.

Or check Impulse (if that's legal in what you're trying to do).

Nucleas

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Re: [Standard] Marvel/Artifact bombs (Metalwork Colussus/Ulamog/Emrakul
« Réponse #2 le: Novembre 02, 2016, 02:32:13 pm »
I use Oath of Jayce to get rid of Eldrazi I draw or that appear to be in my starting hand.

I then place them back with Mortuary Mire on top of my deck so that I can choose from my graveyard (if I even have an option at that moment). After that I would tap my Aetherworks marvel for a secured eldrazi/metalworks draw. So far I have almost never played that combo.

As of to running forests I have done this in the past. Yes woodweavers does cost a forest which I never fail to create with Aether hub so far. So that is +2 energy and not +3 you might say. Well thats true but with my deck im trying to keep artifacts on the battlefield as long as I can due to Metalwork Colossus. If I do sacrefice it while atherworks marvel is up i still get 3 energy for it due to a permanent going to graveyard. Which could 4 if I ran forest.

I used to play contigency plan (2mana blue card) instead of Oath of Jayce. Which often didnt help that much. And im thinking of running catheric reunion with the downside that you have to discard cards before you draw three new ones.
I have tought about running vessel of nascency but I dont like the fact that the other cards go to the graveyard.

I dont think there is an impulse in standard right now. Anticepate is the only thing that comes to mind that might be close to that direction.

I use mountains because I want to run Kozileks return, but im not sure how and what I will replace (and maybe for catheric reunion). Thank you for the suggestions!

crotch-hoist

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Re: [Standard] Marvel/Artifact bombs (Metalwork Colussus/Ulamog/Emrakul
« Réponse #3 le: Novembre 02, 2016, 02:58:31 pm »
Oh I actually like that alot with Mortuary Mire, makes me think  ::) But then the shuffle back in to library thing would work against it  ::)

Sorry going off topic  :-X
« Modifié: Novembre 02, 2016, 03:28:24 pm par crotch-hoist »

Nucleas

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Re: [Standard] Marvel/Artifact bombs (Metalwork Colussus/Ulamog/Emrakul
« Réponse #4 le: Novembre 02, 2016, 03:46:25 pm »
I actually like that statement especially now that I run metwork colossus. I might go back to contigency plan in the future because of this.

Ive taken a look at your Aetherworks Marvel deck. Must say that the first prototype of my deck looked a lot like yours.
I used attune with aether but found myself with to much land at times.
Choose forest at first because of blossoming defense to protect my giants before I had 2 ways to get a giant on the field.
I used Aether theorist cause its the same cost as the (2) forest 3 energy creature but it also gives option to scry but his stats are 1/3 instead of 2/1 so if your going agressive its less usefull.

I also used master of inquiries but reverted this later on.
Before adding aethermeltdown and metalwork colossus I lost allot to board control.

Maybe you already know all of this but I tought it was worth mentioning.

crotch-hoist

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Re: [Standard] Marvel/Artifact bombs (Metalwork Colussus/Ulamog/Emrakul
« Réponse #5 le: Novembre 02, 2016, 04:22:34 pm »
Good tip that Aether Theorist! Was wondering if I should stick to the Sage, I want its energy, but I also want some early on protection. The theorist (+ thriving turtle) could fulfill that role better. I don't expect my brew to be aggresive, changes for a turn 4 marvel are a bit slim still.