Hiya
First: What are you playing? I mean which color, what kind of deck and so on, because as long as we don't know what you've got all our answers could be totally wrong for you
![Ghigno ;D](https://deckstats.net/forum/Smileys/default/grin.gif)
Second: Analyzing that "unbeatable" deck I found out the following interesting things
A) Agent of Fates: Very useless in this deck, because there are only 3 spells that could trigger Heroic.
B) He uses
Lingering Souls and
Doomed Traveler, although these tokens don't contribute to the "Sacrifice-Humans"-mechanic but instead just give him 1/1-critters.
C) No protection at all against nothing.
D) No card draw and a little GY-mechanics.
E) Good creature choice executed badly: There are several creature's I'd cut for raising the amount of other creature's because 4x
Unruly Mob and 4x
Xathrid Necromancer are much better than 2x Agent of Fate and 3x
Doomed Traveler, at least in this deck.
F) Nothing to ramp, he only has lands.
What we learn about that: Your friend is actually not that experienced in deck building and doesn't seem to play against strong opponents (often). His deck really reminds me of our first decks, loaded with the biggest baddest creatures and... Well, as soon as disruption / denial /
counterspell went against us, all our decks failed miserably. Ok, he plays an awful lot of lands (25! that's 25% [5 lands] more than a normal deck needs) just to get his expensive critters out, but that also means that he draws slightly more mana (you don't win with lands in this deck) and is thus slower.
So, how to beat it if you're playing a mono-color-deck.
Blue: Bounce spells like
Echoing Truth,
Eye of Nowhere (spliced with other arcane spells and copied via
Izzet Guildmage do a fine job) and Counterspells like
Counterspell (
Mana Drain is so broken here
![Fico 8)](https://deckstats.net/forum/Smileys/default/cool.gif)
) or just something like these will stall him effectively. Blue has enough cards to steal his creatures like these cards here:
https://magiccards.info/query?q=o%3Aenchant+t%3Aaura+o%3Acreature+o%3Acontrol+c%21u&v=card&s=cname Actually, this list features other good cards like
Apathy although, yes, they are old but blue has these kinds of things. Use it. And play cantrips. He can't draw! So as long as you draw cards now and then (
Counsel of the Soratami,
Brainstorm,
Ponder,
Gitaxian Probe, whatever) you'll outplay him. Even better with a merfolk deck featuring those cards:
Aquitect's Will,
Lord of Atlantis and islandwalk => you'll outrun and sandbag him.
Red: (Stupid) Red Burn does everything, you just have to use the right cards! First, you need mass removal like
Anger of the Gods (no GY-tricks),
Boiling Earth or
Pyroclasm. Second, you need spot removal for his biggies like
Disintegrate or
Shivan Meteor. Note: Cast
Disintegrate with X=0 and then
Shivan Meteor to
suppress regeneration. Another good spot removal mechanic is tap-damage like
Vulshok Sorcerer offers it, but a
Plagued Rusalka or a
Scorched Rusalka are also quite nice. Third and last, make sure that your spells (instants, sorceries) AND your creatures correspond in one way or another (
Guttersnipe). Since you're playing red there's NO card draw (well, almost, but don't go for that). You could use something like
Titan's Strength and
Akroan Crusader, but that won't really solve the problem here alone.
Green: Hardcast your biggies (
Deadly Recluse,
Goliath Spider,
Ancient Silverback) with
Llanowar Elves and other Elves while enchanting your creatures (
Blanchwood Armor), searching lands (
Attune with Aether,
Lay of the Land,
Scouting Trek) and killing his biggies. Green specializes in killing flying creatures, so a lone vampire and some demons shouldn't pose a problem. Especially if you
Overrun him with the
Howl of the Night Pack or something like that. Remember: Hard cast ramp with Elves, this can happen in turn 4+ where he has NOT something similar hard online and your Elves (4+/4+ trampler) will give him something unpleasant to remember
![Ghigno ;D](https://deckstats.net/forum/Smileys/default/grin.gif)
White: Well... I'm not that usual white player, but
Wrath of God,
Holy Day and
Angel's Grace should protect you when you need it the most. White specializes in exiling / rendering useless with cards like
Balance,
Ghostly Prison,
Moat,
Faith's Fetters,
Cast Out,
Celestial Purge,
Council's Judgment,
Oblivion Ring and what not. Just use it! He can't
undo ANYTHING of it because he plays NO protection at all. So just mess around with him and my good friend the
Catapult Master.
Soldier is still one of the most easy-going and finest tribals (of old). And if everything else fails: Just give yourself lifepoints like no one has ever seen before and play
Celestial Convergence,
Near-Death Experience or
Test of Endurance.
Black: So, now, my favourite. From a suicide viewpoint his deck is quite easy. Just cripple him with
Hymn to Tourach,
Thoughtseize,
Temporal Extortion,
Damnation,
Chainer's Edict,
Death Cloud,
Diabolic Edict,
Geth's Verdict,
Pox, the evergreen
Pestilence and creatures like
Gatekeeper of Malakir,
Malakir Cullblade (no more sacrificing your lunch),
Kalastria Highborn,
Corrosive Mentor,
Kulrath Knight,
Midnight Banshee (no more tokens), Needlespecter (or other Specters),
Necroskitter and what not. Plenty playground to hit him hard. You could even play
Gnat Miser and
Locust Miser just to troll his hand. Remember: He has no removal what so ever and just relies on
pure strength.
So, anyway, his deck isn't that fast, it's not that good, it's quite weak against everything that meddles around (
Meddling Mage,
Pithing Needle,
Blood Moon), is vulnerable to every disruption and as soon as you keep his creatures in check... You've won. Besides from his creatures his deck doesn't do anything and no, it doesn't do nothing (
Null Rod), because it's all muscles and no brain.
A very funny way to kill this deck would be a Cephalid Breakfast, meaning this combo:
Cephalid Illusionist +
Nomads en-Kor +
Narcomoeba +
Dread Return +
Iona, Shield of Emeria + dragon-enchantments (
Dragon Scales, exist for every color) which can go off in turn 2 (!) and seal his black cards forever. Remember: He plays no removal, so Iona in turn 2 with black-denial is absolute win.
Cheers.