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Author Topic: [Standard] Hordes of insects  (Read 507 times)

MagicPlayer1080

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[Standard] Hordes of insects
« on: July 16, 2017, 09:39:07 am »
Hordes of insects

Update: I managed to get hold of a Rhonas - result! More lands inserted to allow the Archfiend to be played when it comes to hand, the deck is becoming more stable and reliable.

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Update: Hazoret was just too expensive to be a good discard outlet, replaced with tormenting voice, the cycling land were very rarely cycles and slowed down the game coming in tapped, sweltering sun's again is too expensive in its cycling cost. Samut never came out and the deck was successful anyway.

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I have been messing around with this deck thinking about the best ways to get -1/-1 tokens down, and working around archfiend of ifnir, I now believe I have a workable deck, with hazoret as a discard outlet along with the cycling lands, sweltering suns can also be used to cycle if it has already been used to clear the board. I may include a player of tormenting voice, is it worth playing 4 archfiends? This will offer better consistency.

Sweltering suns would also be useful in multiplying insects, if I have 5 insects and 1 soul-Scar mage, in the second main phase I can cat sweltering suns killing all my own creatures but creating 18 insects in their place!

The other key addition is a single samut, depending on how useful he is I may add another copy, but he well give all newly created insects hate, so in the previous example I could cast sweltering suns in the first main phase and swing for legal.

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The key aim of the deck is to use nest of scarabs to produce tokens through the use of -1/-1 counters.

Magma spray is good early removal, and with soul-scar mage, can also be used to put down -1/-1 tokens on opponent's creatures, along with cut, and earth.

Bontu is a good all round card, and with a lot of tokens potentially around can easily be animated.

Glorybringer is generally an excellent card, and with soul-scar mage, would be amazingly powerful,  putting 4 -1/-1 counters on an opponent's creature and creating a bunch of tokens as well

Plague belcher is great with its menace, I may well change this to include a full play set.

Soul-scar mage is very good, making all the damage dealt by Glorybringers permanent! Soul-scar mage and blazing volley is also an awesome combo.

Disposess, manglehorn and harsh mentor are all sideboard choices to go up against vehicle or artifact heavy decks. Watchers of the dead is the obvious choice to take delerium decks or the new token effect whereby creatures killed can come back as token copies.

When the new set comes out the plan is to definitely put in the scorpion God, and ammit eternal, and maybe obelisk spider.

MagicPlayer1080

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Re: [Standard] Hordes of insects
« Reply #1 on: July 16, 2017, 09:53:53 am »



Revision 2

Added/removed cards:
-3 Ammit Eternal
+3 Archfiend of Ifnir

Changed amounts:



ClowAether

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Re: [Standard] Hordes of insects
« Reply #4 on: July 16, 2017, 10:29:59 am »
are the monuments to trigger by the insects? i belive since they are created, not casted  they don't trigger the monuments

MagicPlayer1080

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Re: [Standard] Hordes of insects
« Reply #5 on: July 16, 2017, 10:31:09 am »

Freshness

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Re: [Standard] Hordes of insects
« Reply #6 on: July 16, 2017, 12:19:17 pm »
I guess money is tight for not havinf spirebluff canal and no disallow?
Still, not sure how you are going to cast dispossess.
You have 7 creatures on turn 2 but none until turn 6 after. A mid game is going to obliterate your T2...
You are going to discard many cards with no effects like madness nor eternalize nor embalm. I think you will often be in a decision making between keeping lands to cast your god and keeping creatures so you can block... making your gameplan a bit complex.
Save time: See it my way.

MagicPlayer1080

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Re: [Standard] Hordes of insects
« Reply #7 on: July 16, 2017, 01:03:36 pm »
Thanks freshness, just toying at the moment, in don't normally play blue so I don't think the deck is going anywhere but thanks for your input - as a side note what blue creatures would you play?

MagicPlayer1080

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Re: [Standard] Hordes of insects
« Reply #8 on: July 16, 2017, 01:48:19 pm »

Kaba

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Re: [Standard] Hordes of insects
« Reply #9 on: July 16, 2017, 04:08:16 pm »
Zendikar's Chandra's quite good in your deck.

Hilkdingr

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Re: [Standard] Hordes of insects
« Reply #10 on: July 16, 2017, 09:38:57 pm »
Since your deck is about drawing cards, decks that attempt to mill you will have a very good time, i recommend putting commit / / memory into your sideboard. It's a very good anti mill card  since you can cast it even after it has been put into your graveyard. And if your deck sometimes mills itself before you can finish of your opponent, you can maybe even put commit / / memory into your main deck.

Freshness

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Re: [Standard] Hordes of insects
« Reply #11 on: July 17, 2017, 09:48:31 am »
In blue I like Nimble Obstructionist. So much versatility, and counters ability like crew and so on. Still a good 3/1 flying with flash to surprise block the enemy.
Save time: See it my way.