Big CatsDespite this deck's tribal/zerg appeal, Game 1 of Big Cats relies on a midrange shell. Ideally the board starts with its early threats, mana-fixing on turn 1 and casting creatures or a Bestiary on turns 2 and 3.
Turn 4 is a pivotal turn, in which some combination of adding to the board, holding up protection or using a
Cast Out takes place. It's a turn of instant-speed battle, and the results of Turn 4 often set the tone for the endgame.
Usually on Turn 5, there's a
Regal Caracal to play, but if not, the deck is content to sit behind its board and create more threats, including the eternalized
Adorned Pouncer.
In endgame,
Scattered Groves and
Scrounging Bandar both become more valuable, since they can be cashed in. Protection for Cat lords also gets more and more impactful as it gives tokens beefier bodies.
Ajani Unyielding can filter cards and remove problem creatures to secure a win.