Death Note WBDeath Note inspired Standard Deck
This is a hate-deck meant for fun (or not-so-fun, depending who you ask) FNM against opponents you know their deck contents either directly or through gossip. This deck is worthless against decks with too many synergies and quantity 1-2 of many creatures. This deck struggles against Blue since instant spells should be first arrested, then bombs. This deck synergy relies around graveyard so cards that
exile graveyards will
crush your survivability. This deck is wrecked by mill decks, too.
An army of annoying yet persistent Artifact Constructs that keep coming back from the graveyard. A total of 5 ramp cards - 3
Metallic Mimic, 2
Foundry Inspector.
Scrap Thawler can return
Scrapheap Scourger,
Hope of Ghirapur,
Consulate Skygate,
Metallic Mimic to hand.
Scrapheap Scourger can return himself on the battlefield best paid with
Scrap Thawler,
Chief of the Foundry, and
Foundry Inspector. They are meant to block threat, die easily and come back again. The graveyard
recycle combo works by recycling to your hand weaker cards and trying to restart the cascading effect by casting
Treasure Keeper while a Scraphead Thawler to get back Scraphead Thawler that were killed, in order to maintain the combo, or
Foundry Inspector that were destroyed.
Gate to the Afterlife is the key to insane card draw every turn, on demand.
Start cutting down opponent's decklist with
Lost Legacy and
Gideon's Intervention. There are 8 card name
arrest cards in the deck, so by turn 3 there's 50% you will have
Lost Legacy, but 80% you will have
Lost Legacy or
Gideon's Intervention. If you have
Lost Legacy, use it immediately. If you have
Inspiring Statuary and at least 2 artifact creatures it might be okay to cast it first for the incredible cost-cutting that follows. Beware counter spells, might be best to
arrest these first. If opponent beats you and arrests your
Lost Legacy, you still have
Gideon's Intervention, so you're not completely screwed. If opponent brings threats on the field,
arrest them with
Ixalan's Binding.
Priority for each
arrest card:
*
Lost Legacy - opponent's
Lost Legacy, then all cards - the lower cost is balanced by opponent drawing cards, so follow up with
Duress or
Harsh Scrutiny*
Gideon's Intervention - Creatures, then all cards - creatures with abilities remain usable and tappable, so this is not good option for Ability Creatures
*
Ixalan's Binding - Enchantments, then Ability Creatures - must be object on the battlefield
*
Dispossess - Artifacts, Artifact Creatures
When arresting always start with his color's instant and major sorcery spells (especially counters and graveyard effects that break your
recycle), then the combo pieces his deck is built around, then the bombs used by the combo. For example, a blue mill deck built around
Fleet Swallower +
Fraying Sanity, start arresting
Cancel or
Negate, then
Fraying Sanity, then
Fleet Swallower.
Eventually you should be able to bring
Herald of Anguish (the Shinigami) and the opponent should at this point have little against you but watch his hand
diminish to zero.
Extra points: Squat on the chair, don't sit on it. Bring an red apple and eat it while playing. Be a competence-porn dick, and frequently read opponent's graveyard. Also bring a Death Note notebook and write down the name of cards you've encountered and strike out those you have arrested.
Sideboard:
*
Duress and
Harsh Scrutiny is available for first round, so you can learn the contents of opponent's deck. If you don't know his cards you're likely to lose the first round anyways, so put all 6 in. I would remove 1 Herald, 1 Inspiring, 1 Gideon, 1 Ixalan, 1 Dockhand, 1 Land to afford all 6 in.
*
Dispossess can raise your
arrest card ratio against artifact decks
*
Gideon of the Trials - solid way to prolong the game which means more chance to use
arrest cards to wipe the opponent's decklist
Maybeboard:
*
Nicol Bolas, God Pharaoh - instead
Gideon of the Trials. More powerful since can wipe opponent's hand, can control enemy cards, and can boardwipe the opponent. Cheap to cast with
Inspiring Statuary,
Spire of Industry + 2 dual lands per splash color.