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Author Topic: 75 damage turn 3, in standard - Comments  (Read 1461 times)

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75 damage turn 3, in standard - Comments
« on: June 17, 2014, 06:19:55 pm »
This is the comment topic for 75 damage turn 3, in standard.

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mcdubois65

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Re: 75 damage turn 3, in standard - Comments
« Reply #1 on: June 17, 2014, 06:19:55 pm »
How is it 75 damage turn 3?

FreundausJund

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Re: 75 damage turn 3, in standard - Comments
« Reply #2 on: June 17, 2014, 07:30:25 pm »
In this deck it's not possible...

ashemath

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Re: 75 damage turn 3, in standard - Comments
« Reply #3 on: June 17, 2014, 11:14:04 pm »
Maybe.
Hard to see it happening on turn 3 though. More like turn 5/6.
Pop in some Feral Animist, and I see it really happening.
« Last Edit: June 17, 2014, 11:18:19 pm by ashemath »

jestersMom

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Re: 75 damage turn 3, in standard - Comments
« Reply #4 on: June 18, 2014, 04:33:59 am »
with perfect draws...

Open: 3 forest, elvish mystic, 2 BTS, 1 wild beastmaster

T1: draw aspect of hydra. play forest, elvish mystic

T2: draw aspect of hydra. play forest, burning tree, burning tree, beastmaster (devotion count: 6)

T3: draw aspect of hydra. play forest, 3x aspect of hydra on beastmaster (19/19), attack with all 4 creatures

beastmaster hits for 19, mystic hits for 20, BTS's hit for 21 each. that's 81. or with 2 more BTS instead of 1 forest and 1 aspect, devotion on T2 could be 10, that gets this T3 up to 89 damage.

kalok1999

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Re: 75 damage turn 3, in standard - Comments
« Reply #5 on: July 03, 2014, 01:43:13 pm »
infumable

Draico

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Re: 75 damage turn 3, in standard - Comments
« Reply #6 on: July 07, 2014, 03:23:19 pm »
I don't see why so many people like this deck.
It's a nice idea, and also a strong devotion deck, but too inconsistent.

That deck is very aggro, but does hardly ever work how it should.
I'd rather play devotion more like midrange than aggro, though.

dexl

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Re: 75 damage turn 3, in standard - Comments
« Reply #7 on: November 24, 2014, 10:47:07 pm »
get's block by a few death touch 1/1 creatures LOL

dl_wraith

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Re: 75 damage turn 3, in standard - Comments
« Reply #8 on: January 23, 2015, 08:34:33 pm »
This is a nice idea but from my limited experience this seems a little too vulnerable to burn spells, wraths, unsummon, counterspell (and similar bounce or removal) and my own favourite tactic, deathtouch. My Typhoid Rats would really disrupt the winning play on this unless you start adding some counter-magic, removal or 'tap enemy creature' effects into your mix.