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Author Topic: [Standard] Slimefoot's Plot  (Read 74 times)

CharAznable

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[Standard] Slimefoot's Plot
« on: May 08, 2018, 08:50:50 pm »
Slimefoot's Plot

I'm trying to build something using Slimefoot and Fungal Plots that involves oppressive token generation and then being able to sac the tokens for damage and life gain. I don't think this is a good or competitive idea, really, hence why I haven't bothered to include the duals in the current build. I am, however, curious about what people think and what improvements I might be able to make. I think the deck needs removal and hand disruption, I just can't decide what to main deck and what token-generating cards to eliminate.

I'm also fairly new to this standard environment, so I might have missed some obvious stuff to include.
« Last Edit: May 08, 2018, 09:16:24 pm by CharAznable »