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Author Topic: [Standard] Graveyard Turnstyles  (Read 358 times)

CardAgain Sweater

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[Standard] Graveyard Turnstyles
« on: July 21, 2018, 05:58:54 pm »
Graveyard Turnstyles

Graveyard abuse. This is a new deck strategy for me, so it is a work in progress. Trying to find the right balance between sac outlets, cards that return from graveyard, and sac fodder. Then of course, how much does one value strong 'enter the battlefield' effects to take advantage of rebirth from the graveyard.

Oh, also has to to have some removal and draw.
http://deck.tk/1PJd2YnD - Krokodil; my favorite Standard deck which focuses on -1/-1 counter synergy; currently illegal due to ban on attune. I'm brewing a post ban version...

Standard decks I'm trying:
http://deck.tk/4ixH1ndX - Mono G Monument
http://deck.tk/94QF5WSF - Booty Sac

CardAgain Sweater

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Re: [Standard] Graveyard Turnstyles
« Reply #1 on: July 22, 2018, 06:22:12 am »
Im worried this deck will not have enough draw - do I try to use dark bargain with Arguel's blood fast? Instead of blood fast? It can put creatures in my gy for reanimating later, or to pitch excess lands. Although with the mana sinks, will I have excess mana?

Plague mare for the sideboard in case of token decks; I'd like to try yawgmawth's vile offering to go with the theme, but I dont think 10 legendary creatures is a high enough concentration to have good odds at successfully casting it.

Vicious Offering seems like a good sideboard card until the amonkhet gods leave. I got a decent suggestion on bonepicker; that could be a sideboard 2-of.
http://deck.tk/1PJd2YnD - Krokodil; my favorite Standard deck which focuses on -1/-1 counter synergy; currently illegal due to ban on attune. I'm brewing a post ban version...

Standard decks I'm trying:
http://deck.tk/4ixH1ndX - Mono G Monument
http://deck.tk/94QF5WSF - Booty Sac

CardAgain Sweater

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Re: [Standard] Graveyard Turnstyles
« Reply #2 on: July 22, 2018, 06:01:42 pm »
Graveyard Marshall was the weakest creature: yes, it was a way to reanimate by proxy and make a bat, but the most expensive way. The 3/2 body was nice though. More card draw.

Now I need to fit in a 23rd land.


Revision 2

Added/removed cards:
-2 Graveyard Marshal
+2 Dark Bargain
-2 (SB) Bontu's Last Reckoning
-2 (SB) Dire Fleet Poisoner
-2 (SB) Lost Legacy
+2 (SB) Plague Mare
+2 (SB) Sorcerous Spyglass

Changed amounts:
-1 Ifnir Deadlands
+1 Swamp
http://deck.tk/1PJd2YnD - Krokodil; my favorite Standard deck which focuses on -1/-1 counter synergy; currently illegal due to ban on attune. I'm brewing a post ban version...

Standard decks I'm trying:
http://deck.tk/4ixH1ndX - Mono G Monument
http://deck.tk/94QF5WSF - Booty Sac

CardAgain Sweater

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Re: [Standard] Graveyard Turnstyles
« Reply #3 on: July 28, 2018, 05:24:36 am »
Bone pickers are good coming out of the sideboard to speed up a match, kill hexproof (nongreenhorse, anyway) stuff, go over a board stall.

Fungal infection came in handy to make chumps to block vine mare. Might need yahenni's expertise in the sideboard to try and address that threat.


Revision 3

Added/removed cards:
-2 (SB) Doomfall
+2 (SB) Bone Picker
+2 (SB) Fungal Infection
+2 (SB) Lost Legacy
+2 (SB) Vicious Offering

Changed amounts:
-1 (SB) Sorcerous Spyglass
http://deck.tk/1PJd2YnD - Krokodil; my favorite Standard deck which focuses on -1/-1 counter synergy; currently illegal due to ban on attune. I'm brewing a post ban version...

Standard decks I'm trying:
http://deck.tk/4ixH1ndX - Mono G Monument
http://deck.tk/94QF5WSF - Booty Sac

CardAgain Sweater

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Re: [Standard] Graveyard Turnstyles
« Reply #4 on: July 29, 2018, 10:14:19 am »
Ive only been able to play 4 rounds with this at FNM, and let me tell you: the prevalence of mono green decks with vine mare makes mono black midrange decks as bad as a token strategy against a world of goblin chainwhirler(s). The hexproof blanks one of Black's best features in targeted removal, no blocking from black creatures means very little interaction. Yahenni's expertise, doomfall, harsh scrutiny, divest, lost legacy.

This build is midrange, not consistently fast enough to race an unblockable hexproof threat with 5 power.

Any other cards for a mono black deck to deal with this problem? Other than that, the deck is fun. I've faced so much monogreen I'm not sure hiw this does against other archtypes, but who wants to throw this up against a 50% green field? I'm just complaining - as a combo player, I hate having to add specific hate cards that don't build towards my payoff.

Last thing: this definitely needs another land...or two. I have tons of mana sinks available, I use it up by my opponent's end step and wish I had 2 more each time. 22 lands means I start with 2/7 lands each game - and with 22 lands that means I have about a 50/50 chance of having either 2 or 3 in my opening hand. Adding a 23rd land increases that to 45/55 in favor of 3 lands. I think it'd have to cut down to 3 supernatural strength to fit 23 lands.
http://deck.tk/1PJd2YnD - Krokodil; my favorite Standard deck which focuses on -1/-1 counter synergy; currently illegal due to ban on attune. I'm brewing a post ban version...

Standard decks I'm trying:
http://deck.tk/4ixH1ndX - Mono G Monument
http://deck.tk/94QF5WSF - Booty Sac