@Red_Wyrm The problem with attacking in multiplayer is, that its usually to slow, compared with other options to win the game. It may work at the kitchen table, or in a small group with a really agressive deck, but if the deck budgets rise higher, the chances drop to win a game this way.
Your example with infinite Aurelia's may seem like a proof that attacking works, but first of all, its not the attacking itself, its the combo that makes this that efficient. and then, its very easy to stop this. Spore Frog, Constant Mists etc. Besides that, you need to play Aurelia first, and than manage to get another 9 mana (or some tricks to play and/or equip the helm) before you can finish off.
I guess I can understand that. And you are right, the combo is what is winning, and combo decks can be easily stopped with a
simple, well timed
counterspell, or another form of control such as
path to exile or
Krosan Grip. Better control cards are more expensive usually, so as budgets increase, I can see control becoming better than aggro, especially considering you have to do 120 damage.