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Author Topic: Thantis, Warweaver - Comments  (Read 306 times)

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Thantis, Warweaver - Comments
« on: March 03, 2019, 03:38:59 am »
Thantis, Warweaver

This topic has been created automatically to discuss this deck.
Dieses Thema wurde automatisch erstellt, um dieses Deck zu diskutieren.

DerLhurgoyf

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Re: Thantis, Warweaver - Comments
« Reply #1 on: March 03, 2019, 03:38:59 am »



Revision 4

Added/removed cards:
-1 Avatar of Slaughter, double-edged sword, expensive
-1 Blood Reckoning, to weak effect
-1 Burning Sands, double-edged sword
-1 Circuitous Route, too expensive
-1 Curse of Bounty, can't abuse it too much
-1 Curse of Opulence, not enough impact
-1 Deep Reconnaissance,
-1 Earthlink, similar to Burning Sands, but more expensive
-1 Essence Warden, replaced by Grim Feast which doesn't die in boardwipes and can gain more life
-1 Explosive Vegetation
-1 Far Wanderings
-1 Fumiko the Lowblood, can't block fliers, too little impact
-1 Goblin Spymaster, opponents would usually use the tokens to block to evade the effect
-1 Golgari Charm
-1 Golgari Signet, better ramp with lands
-1 Gruul Signet
-1 Hissing Miasma, too weak
-1 Hunted Dragon,
-1 Hunted Troll
-1 Painful Truths
-1 Rakdos Signet
-1 Read the Bones
-1 Rishkar's Expertise
-1 Rite of the Raging Storm, not enough impact
-1 Sandwurm Convergence, too expensive
-1 Swiftfoot Boots
-1 Terminate
-1 Thunderstaff
-1 Trespasser's Curse, not enough impact on only one opponent.
-1 Varchild's War-Riders, usually doesn't live long enough for reasonable effect
-1 Varchild, Betrayer of Kjeldor, is usually blocked easily
-1 Vicious Shadows, too expensive
+1 Arachnogenesis, on theme, but still evaluating
+1 Assassin's Trophy
+1 Bedevil
+1 Bloodstained Mire
+1 Burnished Hart
+1 Cabal Coffers
+1 Cindervines
+1 Collective Voyage
+1 Compost
+1 Crawlspace
+1 Decree of Pain
+1 Demon of Dark Schemes
+1 Demonic Tutor
+1 Deserted Temple
+1 Dowsing Dagger
+1 Dread
+1 Elephant Grass
+1 Evolving Wilds
+1 Expedition Map
+1 Ezuri's Predation
+1 Farseek
+1 Grim Feast
+1 Hissing Iguanar
+1 Jund Panorama
+1 Kodama's Reach
+1 Massacre Wurm
+1 Mountain Valley
+1 Myriad Landscape
+1 No Mercy
+1 Pain Magnification
+1 Pernicious Deed
+1 Phyrexian Arena
+1 Primal Vigor
+1 Repercussion
+1 Sakura-Tribe Elder
+1 Swarmyard
+1 Sylvan Library
+1 Tempt with Discovery
+1 Terramorphic Expanse
+1 Thawing Glaciers
+1 Tombstone Stairwell
+1 Urborg, Tomb of Yawgmoth
+1 Verdant Catacombs
+1 Wave of Vitriol
+1 Wooded Foothills

Changed amounts:
-4 Forest
-6 Mountain
-3 Swamp

DerLhurgoyf

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Re: Thantis, Warweaver - Comments
« Reply #2 on: March 04, 2019, 01:06:04 am »



Revision 6

Added/removed cards:
-1 Arachnogenesis, not enough impact
-1 Crawlspace, not enough impact
-1 Demon of Dark Schemes, not enough impact
-1 Dowsing Dagger, nobody to equip early
-1 Ezuri's Predation, too expensive
-1 Goblin Sharpshooter, not enough impact
-1 Pain Magnification, not enough enablers
-1 Primal Vigor, backfires too much
-1 Putrefy, not enough impact
+1 Blood Moon, anti-control and slowdown
+1 Damping Matrix, anti-combo and slowdown
+1 Erebos, God of the Dead, draw more and stop lifegain
+1 Heroic Intervention, because
+1 Hornet Nest, attack deterrent and combos with Chain Reaction or Blasphemous Act
+1 Null Rod, slow others down
+1 Titania's Song, double duty: disable artifacts and turn them into creatures.
+1 Torpor Orb, slow down others
+1 Windgrace's Judgment, instant removal

DerLhurgoyf

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Re: Thantis, Warweaver - Comments
« Reply #3 on: March 04, 2019, 01:18:51 am »



Revision 7

Added/removed cards:
-1 Compost, Rule 108.2b says that this doesn't work like I wanted
+1 Farhaven Elf, More ramp, more chumps

DerLhurgoyf

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Re: Thantis, Warweaver - Comments
« Reply #4 on: March 04, 2019, 03:59:51 pm »



Revision 8

Added/removed cards:
-1 Orbs of Warding, not enough impact
+1 Infernal Genesis, turned out a powerhouse