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Author Topic: G/W Aura Deck, Power of Enchantments ... is it playable ?  (Read 1395 times)

Neznas

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G/W Aura Deck, Power of Enchantments ... is it playable ?
« on: April 21, 2013, 05:24:17 pm »
http://deckstats.net/decks/2675/11046-g-w-aura-deck


Thats the deck, that i created.
My question is, what do u think is it playble on a FNM or just for casual gaming.
I know that i need Daybreak Coronet , but atm its to expensive.
And what can I use better ?  Gift of Orzhov or Lifelink ?

This is just a low budget Aura Deck, but what do u think guys is it playable on a FNM ?


Or do u have some tips for me ?


Im thankfull for every answer, thanks!



Neznas

Castle Siege

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Re: G/W Aura Deck, Power of Enchantments ... is it playable ?
« Reply #1 on: April 22, 2013, 03:00:41 am »
I'd suggest making space to add these cards, they'd work really well in your deck:

Kor Spiritdancer (Mana Cost: 1 Colorless, 1 White)
Kor Spiritdancer gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.

Sphere of Safety (Mana Cost: 4 Colorless, 1 White)
Creatures can't attack you or a planeswalker you control unless their controller pays X for each of those creatures, where X is the number of enchantments you control.
« Last Edit: April 22, 2013, 10:45:14 pm by Castle Siege »

Neznas

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Re: G/W Aura Deck, Power of Enchantments ... is it playable ?
« Reply #2 on: April 22, 2013, 06:57:12 pm »
I saw the Kor Spirit Dancer too, but he dont have hexproof so it can be easily killed by a spell :/

The Spell is to expensive i think,
but thanks for the answer :) but i think about Kor :)

Castle Siege

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Re: G/W Aura Deck, Power of Enchantments ... is it playable ?
« Reply #3 on: April 22, 2013, 08:09:10 pm »
Well right now your deck seems a little low on creatures and Kor Spiritdancer would be a perfect addition. Also, as of right now you don't have any cards that cost more than two mana, so adding, say, two Spheres of Safety shouldn't be too much of a problem.

Also, if you're worried about your Kor Spiritdancers being taken out easily because they don't have Hexproof, I suggest adding this card:


Privileged Position (Mana Cost: 2 Colorless, 3 G/W)
(G/W can be paid with either Green or White Mana)
Other permanents you control can't be the targets of spells or abilities your opponents control.


Essentially it gives all of your other permanents Hexproof. The card itself doesn't have Hexproof unless you have a second Privileged Position on the battlefield.
« Last Edit: April 22, 2013, 10:45:35 pm by Castle Siege »

Castle Siege

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Re: G/W Aura Deck, Power of Enchantments ... is it playable ?
« Reply #4 on: April 22, 2013, 10:44:55 pm »
On second thought, I would pull the four Lifelinks and add two of each of these:

Kor Spiritdancer (Mana Cost: 1 Colorless, 1 White)
Kor Spiritdancer gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.

Flickering Ward (Mana Cost: 1 White)
As Flickering Ward enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.
1 White Mana: Return Flickering Ward to its owner's hand.

Neznas

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Re: G/W Aura Deck, Power of Enchantments ... is it playable ?
« Reply #5 on: April 23, 2013, 06:27:51 am »
Hmm I need 2 Lifelinks, but the Flickering Ward is not bad.


The reason why I dont want to use this expensive spells is, that I wanna kill the enemy after 3-4 Rounds.
So I have much ench. for carrying my hexproof creatures.


But maybe I will put the Kor Spiritdancer in my SB, its a really nice card but it dont have hexproof ... and a special hexproof card is to expensive to cast.
But I will try it,
thanks dude for ur help :)