Hey, few suggestions. I would advice to get rid of
favorable winds and levitation-
levitation is expensive in mana and you have only onde in the deck so it will rarely hit the table, while
favorable winds is great in a flyers-heavy decks. Your deck is mostly made of creatures without flying...
Next, avoid spells like landbind ritual- you pay a crapton of mana only to gain some life, without influencing the table. You want to
heal when you are low on life, and it usually means the opponent has the upper hand. You would spend 5 mana to
heal at most 14 life (because you only have 7
plains in the deck, at least throw in some cheap dual lands like
irrigated farmland or somethig, which has
plains in the subtype) only to be hit again by your opponents full table next turn, because with life you didn't add anything on the battlefield...
Focus on one strategy- you want
favorable winds, fine, but add as many flyers as possible. You want mass destro spells- fine, but maybe add some evasive creatures that will not be destroyed by your own spel ( like
guardian idol which gives mana and can be turned into creature after your spell).
The deck looks as if you took some random cards and just mixed them.
There are myriads of cheap cards that have synergies and can feel fun playing, try thinking about the way to make your deck more consistent
That's just my advise though, play however you want, cheers.