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Big Meanie Greenie - Comments
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Topic: Big Meanie Greenie - Comments (Read 861 times)
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Big Meanie Greenie - Comments
«
on:
August 25, 2019, 09:31:24 pm »
Big Meanie Greenie
This topic has been created automatically to discuss this deck.
Dieses Thema wurde automatisch erstellt, um dieses Deck zu diskutieren.
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Spoofardio
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Posts: 9
Karma: 1
Decks
Re: Big Meanie Greenie - Comments
«
Reply #1 on:
August 25, 2019, 09:31:24 pm »
Arboreal Grazer
->
Oracle of Mul Daya
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Spoofardio
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Re: Big Meanie Greenie - Comments
«
Reply #2 on:
August 25, 2019, 09:34:53 pm »
Trollhide
->
Darksteel Plate
||
Hammer of Nazahn
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Spoofardio
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Re: Big Meanie Greenie - Comments
«
Reply #3 on:
August 25, 2019, 09:44:02 pm »
Regrowth
->
Cavalier of Thorns
-- I think you can just get more value with Cavalier
Jugan, the Rising Star
->
Hornet Queen
-- goes wide + still protects air
Blanchwood Armor
->
Genesis Wave
-- your creatures are already broken AF. so why buff one when you can just put 8+ on the field at one time
Seedtime
->
Rude Awakening
-- fuck taking a turn off alex's BS. either finish them off with like 12 2/2's (be careful - board wipe will kill all your lands. or ramp up super hard by getting (2N-5 where N = # of lands)
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Spoofardio
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Re: Big Meanie Greenie - Comments
«
Reply #4 on:
August 25, 2019, 09:46:36 pm »
Gift of Paradise
->
Avenger of Zendikar
-- Change your weakest ramp spell into a huge wide payoff with #valuesauce
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Spoofardio
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Re: Big Meanie Greenie - Comments
«
Reply #5 on:
August 25, 2019, 09:48:08 pm »
Seedtime
->
Rude Awakening
->
Blightsteel Colossus
-- I changed my mind about adding
Rude awakening
. its not that strong and kinda
dangerous
so why not just a OP creature that can't be destroyed
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Spoofardio
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Posts: 9
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Decks
Re: Big Meanie Greenie - Comments
«
Reply #6 on:
August 25, 2019, 09:50:48 pm »
Vivien's Arkbow
->
Shared Summons
--- I think this isn't being used to its full potential ( have to cast it on last opp's endstep and can miss the
X
cards etc.) which just isn't really your style so just get a good tutor
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Spoofardio
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Re: Big Meanie Greenie - Comments
«
Reply #7 on:
August 25, 2019, 09:59:01 pm »
Nissa's Expedition
-> Hexdrinker-- You do'nt have many creatures out early turns and if ya do they tap for mana so this ramp is kind of weak. Replace with this guy who you can play at anytime in the game
Silvos, Rogue Elemental
->
Craterhoof Behemoth
-- Gets better with adding the 'wide' cards I mentioned above. he can straight win you the game so fast like your commander. But you need more wide cards to run him well. The
regenerate
creature is good but the combo potential is straight insane with this guy
Forest
->
Blighted Woodland
||
Myriad Landscape
-- extra ramp cards woot
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Spoofardio
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Re: Big Meanie Greenie - Comments
«
Reply #8 on:
August 25, 2019, 10:04:22 pm »
Hydra Omnivore
->
Hooded Hydra
-- Has an upside when it dies (creatures 1/1 aka going wide) Think about this. If you have this guy die and get 8 1/1 then play
Craterhoof Behemoth
you are now attacking with a 14/14 and 8 10/10s. THINK ABOUT THAT SHIT ITS STUPIDD
Other cards to look at:
Green Sun's Zenith
Rude Awakening
Colossus of Akros
Gelatinous Genesis
Symbiotic Wurm
Oblivion Stone
Sylvan Awakening
(key note the lands are indestructible so its safe -- add this for
Craterhoof Behemoth
!!!)
Carnage Tyrant
Nissa, Who Shakes the World
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Big Meanie Greenie - Comments
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