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Author Topic: Silvar and Trynn  (Read 1671 times)

MagicPlayer1080

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Silvar and Trynn
« on: May 08, 2020, 10:25:15 pm »


MagicPlayer1080

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Re: Silvar and Trynn
« Reply #2 on: May 08, 2020, 11:14:22 pm »

MagicPlayer1080

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Re: Silvar and Trynn
« Reply #3 on: May 09, 2020, 12:16:49 am »

Judaspriester

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Re: Silvar and Trynn
« Reply #4 on: May 09, 2020, 01:23:41 am »
hey,

first of all, 33 lands with a average cmc of 3.4 seems a little greedy.
Then you should really think about Bojuka Bog. I used it for some time but ended up cutting it, because it isn't flexible enough. you can only play it at sorcery speed and it enters tapped. other options like Tormod's Crypt or Soul-Guide Lantern are way more flexible, if you want some grave hate.

Verge Rangers is a interesting card, but it doesn't ramp, because it only allows you to avoid missing land drops. but this is just nut picking. ;)

For recursion, what about Phyrexian Reclamation? You "only" get them back to your hand, but it's kinda cheap to use and reusable. depending on your budget, Oversold Cemetery could also be an interesting option.

I've just taken a look on other recursion cards, this is what I've found: Gerrard, Weatherlight Hero, Patriarch's Bidding (might be out of budget), Shirei, Shizo's Caretaker, Victimize. Maybe one of them catches your eye.

for spot removal, Swords to Plowshares might be an interesting option.
Another card that I like to use is Tragic Slip. -/- ignores indestrucible and the dying condition shouldn't be a big deal for your deck.
You say Prison Cell, I hear 'Holiday'.

MagicPlayer1080

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Re: Silvar and Trynn
« Reply #5 on: May 09, 2020, 08:00:01 am »
Thanks for the feedback, always helpful.

33 land is greedy, I wanted to put in one more of each basic, but it is so hard deciding what comes out. For recursion I was looking for permanent recursion effects that can be used repeatedly, phyrexian reclamation looks good for this! I do have a lot of spot removal cards, but I always find them too weak in multiplayer commander,

Thanks judaspriester!

MagicPlayer1080

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Re: Silvar and Trynn
« Reply #6 on: May 09, 2020, 09:19:16 am »

MagicPlayer1080

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Re: Silvar and Trynn
« Reply #7 on: May 09, 2020, 10:23:43 am »
Removing cards is so hard, but in light of the fact this deck needs more lands, I removed 4 cards and added another signet and 3 more basics.

The cards removed will go into a Ghired deck


Revision 6

Added/removed cards:
-1 Bastion Protector
-1 Door of Destinies
-1 Kiki-Jiki, Mirror Breaker
-1 Shared Animosity
+1 Boros Signet

Changed amounts:
+1 Mountain
+1 Plains
+1 Swamp

Judaspriester

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Re: Silvar and Trynn
« Reply #8 on: May 09, 2020, 06:26:28 pm »
Cutting for lands is always damn hard, but you need always to keep in mind, that the best card is useless, if you don't have the mana to play it. ;)

Spot Removal in multiplayer is always a critical point. I try to use them in order to deny a win or removing stuff that really hurts me. For example, Lightmine Field: If I play voltron, I don't care, but with a go wide deck, this could break my neck.
Besides that, there are some cards that I always try to remove like Defense of the Heart. Even if the resolve doesn't end the game, it's usually something you don't want to be resolved, because it most likely changes the boardstate in a unpleasant way.
This is also why I don't like Bojuka Bog: I can't use it on response once it's necessary. The Soul-Guide Lantern is a kinda good grave hate, since you can use it for a card draw, if you don't need the grave hate. 1 card for 2 mana isn't great, but dual use is always useful.
You say Prison Cell, I hear 'Holiday'.

MagicPlayer1080

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Re: Silvar and Trynn
« Reply #9 on: May 10, 2020, 12:07:55 am »



Revision 7

Added/removed cards:
-1 Boros Signet
+1 Deathrender

MagicPlayer1080

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Re: Silvar and Trynn
« Reply #10 on: May 10, 2020, 08:53:31 am »

MagicPlayer1080

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Re: Silvar and Trynn
« Reply #11 on: May 10, 2020, 09:37:23 am »

MagicPlayer1080

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Re: Silvar and Trynn
« Reply #12 on: May 11, 2020, 07:40:33 am »

MagicPlayer1080

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