I think this is leading to a white commander that reduces the cost to activate clues. Which if this does happen I feel it’s a solid way to give white card draw that’s fair but good. Maybe make it make the first clue you active each turn cost 0 and also make clues when an opponent does x.
How about Zirda, the Dawnwaker?
I mean yes zirda but I'm talking I think they will settle on clues as white card draw if they do we hopefully will see a very specific made for clues in mono white commander
I hope not - or rather I hope it's not the only/primary direction.
I'm fond of "dig" effects - see Winota or
Armored Skyhunter (or blue card
Call to the Kindred).
These are several factors to adjust to vary the effect:
- what causes the dig (triggered/activated; ETB/attack/mana)
- how many cards to dig through
- what to dig for
- whether to put a found card onto the battlefield or into your hand
I might be interested in a commander that reads something like this:
Lucent, the Brilliant Streak - 2WW
Unicorn Scout - 4/4
First Strike
Whenever a nontoken creature enters the battlefield under your control, reveal the top six cards of your library. You may select a creature card from among them that shares a creature type with the creature that entered the battlefield. If you do, put the selected card into your hand and the rest on the bottom of your library in any order.
That could support any mono-W tribe - soldiers, warriors, humans, cats, angels, etc - as commander or be useful in the 99 of a W/X deck.
Or how about an enchantment:
Beacon of Hope - 1WW
Enchantment
At the beginning of your upkeep, reveal the top six cards of your library. You may select a land card from among them. If you do, put the selected card into your hand and the rest on the bottom of your library in any order.
These types of effects have a lot of potential, I think, if they're not too hamstrung. Two not quite good enough attempts:
Militia BuglerGavony Dawnguard