So I have a question for everyone. What are you using as a baseline to determine your decks' power level?
I based mine on the A to E scale that I made and just treated power 10/9 as A-rank, 8/7 as B-rank and so on. I then gauged that if it was a stronger C-rank deck I call it a 6 and a weaker one is a 5, and so one for each deck. I think that another part of this is that I've seen the upper limit. I've seen what decks at power 10 can do. I know that my decks are not that (despite how often other players say they are).
So that's my system, and it seems like it lined up with the way The Golgari Guy and Potato Chop rated their decks, but I'm having trouble understanding the other ones. When you say your deck is an 8 or 7, what makes you pick that number? What makes you say that your deck is above average, instead of just being average.
And while I'm asking questions, do you Slyvester12, have any decks that you can say aren't a 7?
When I'm considering a deck's power level, I usually look at the things most decks want to do and how the strategy is supported. If a deck has enough ramp, draw, interaction, an average CMC around 3-3.4, and a reasonable win condition, I would
consider that a 6 or a 7. I think your scale Morganator bunches lower power decks a bit and has more room for upper levels. I think a lot of people do the opposite. I'm not sure what a good baseline is, though maybe having a 1-10 scale for casual and a 10.x scale for competitive would make sense.
Regardless, as requested, here are a few of my decks that I would not rank 7s.
Ezuri Elfball - 8 What? The deck that I spent hundreds of hours working on and wrote a primer for isn't a 7? I know, shocking. I would call this an 8, or maybe a 9 if we use the 1-10 and 10.x scale I mentioned before. If someone says "My deck is a 7," this deck wins. Every time. If an entire table of people say they're playing 7s, I'll often still win even in an archenemy scenario. Only very heavy removal or stax keep this deck from going off.
https://deckstats.net/decks/132279/1577597-ezuri-elfball-combo-primerScion Toolbox - 8The other primer I wrote. Again, against a "7" or a table of "7s," this deck essentially always wins. It's weaker than Ezuri, but mostly because it's slower and a little less resilient. Even with the 10.x scale, I would still call this an 8.
https://deckstats.net/decks/132279/1497031-scion-dragon-combo-primerNow for the other end of things.
Worse than Infect - 5This is a mostly jank deck built around making
other people lose with Phage the Untouchables' etb and
Endless Whispers. Alternatively, doing something just as janky with
Tree of Perdition and
Triskaidekaphobia.
Liliana's Contract is in there because it turned into pseudo demon tribal, but I've literally never won with it. This deck is honestly probably a 4, but it has enough ramp and interaction to hang in there, and enough of a big black mana strategy to play stompy if need be.
https://deckstats.net/decks/132279/1350696-worse-than-infectFinally, the deck I play against precons.
Angry Omnath's Lands - 3This is just a landfall deck with no interaction and big mana costs. It goes even against precons (maybe a bit better than even, depending on which precons), but that's about the best I can say for it. If it gets the chance to
Boundless Realms into
Scapeshift into
Splendid Reclamation with Omnath out, I tend to win. It's happened before, but very rarely. This deck struggles against everything, takes forever to get going, and has no answers. It's all about just getting Omnath and pumping out elementals with
Warstorm Surge or
Where Ancients Tread out. It's really just a step above jank, but it functions properly and can do explosive things.
https://deckstats.net/decks/132279/1332884-omnath-locus-of-landfall